Six Day’s in Z

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Author: SoloBee

Last revision: 30 May, 2025 at 03:47 UTC

File size: 722.86 KB

On Steam Workshop

Description:

Six Days in Z is an immersive attempt to bring the gritty, intense experience of Six Days in Fallujah to the Arma 3 engine—complete with claustrophobic firefights, randomized outdoor threats, and an emphasis on atmospheric sound design.

You take control of USMC Squad 1-2 Actual “Devil Dogs”, tasked with clearing a fortified compound at the onset of the Siege of Zargabad. What begins as a focused assault quickly escalates when nearby unit 2-1 Bravo takes a casualty and calls for immediate extraction. With no time to waste, 1-2 Actual must pivot and become a QRF, pushing deep into the chaotic streets of Zargabad—where insurgents lurk around every corner.

Features:

A massive, multi-layered compound with a guardhouse, a central courtyard, and two flanking apartment buildings—designed for tense, room-by-room Breach & Clear gameplay.

Interior sound triggers and ambient smoke effects heighten the sense of danger and claustrophobia during CQB engagements.

20–25 entrenched enemies in the compound, plus a randomized outdoor patrol spawner that adds an enemy patrol every 60 seconds near the squad (indoor enemies are unaffected).

A QRF rescue mission dynamically shifts the battle to the open streets, where ambushes and unexpected threats await.

NOTE:
To complete “Clear the Compound,” reach the roof of the central building—but be warned: enemies may remain. Explore the entire structure if you want to secure the area fully. – Scenario best experienced with JSRS Soundmod+RHSSAF and USAF support packs for it, Death sounds/screams mod, and a resurrection mod.