Additional Buildings: Bastions, Forts & Gates | Province Submod

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Author: ChopChop

Last revision: 16 Feb, 2025 at 16:20 UTC

File size: 407.41 KB

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Description:


This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work.

This submod is adding all new custom buildings to all regions I created in order to compose the Fort/Gate buildings sets in main mod:

  • Smith/Carpenter/Workshop
  • Worship/Corruption
  • Tavern/Public order
  • Small economy building
  • Roads
  • Special semi-landmark "discovery" buildings

Depending on the factions – some required less (ie. High Elves), some others more (ie. Empire) custom buildings to compose this theme that I chose for the Forts & Gates (and further also to Bastions).

This submod is adding all this custom buildings to all provinces.

Some of the buildings are available only in the province capital to keep it balanced without changing the effects.

Check the table below with all added buildings and Major / Minor City availability.

FACTION
MAJOR SETTLEMENT ONLY (Province Capital)
MAJOR + MINOR SETTLEMENTS (All Regions)
BRETONNIA
HUNTER
ROADS
CHEESE
CHAOS DWARF
DOZERS
MINES
DARK ELVES
BLOODWINE VINEYARD
BLOODWINE FOUNTAIN
DWARFS
TRADERS
GUILDS
PATROLS
EMPIRE
ACADEMY
HUNTER
CHEESE
SMITH
GREENSKINS
STINKYPOO
SHROOMS
HIGH ELVES
DREAMWINE VINEYARD
ROADS
KISLEV
CONCLAVE
TRACTS
SKAVEN
COUNCIL
LOOTERS
TUNNELS
VAMPIRE COUNTS
DESACRATED TEMPLES
CURSED FIELDS
WOOD ELVES
AMBUSH
ROADS
4 OUTPOST BUILDINGS

More buildings will be added as i will be working on the main mod.


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Additional Buildings: Bastions, Forts & GatesSteam Workshop