Bigger (and Harder) Systems
My personal (WIP) gameplay mod. It increases the effective gamezone from ~20km to ~85km. Also increases the amount of enemies to make the gameplay somewhat harder.
-System Generation-
Every system (except one without belt) have 4 asteroid belts with increased asteroid density.
More asteroid fields generated with slightly increased radius and asteroid density. The amount of pirates that could spawn in asteroid fields increased to 3-6 ships and 5-8 platforms.
Nebulas are resized to match the bigger map size.
Increased miscellaneous items generated to 30-70. Increased the chance of abandoned ships as to make it easier to make a fleet.
Hyperdrive beacons are doubled in each systems, the cost of local Hyperdrives are also decreased to make it more viable. Inter-system jumps still costs the same.
The visibility circle around player’s ship is increased from 25 to 65. To make it easier to see things.
-Station Generation-
Trade stations are more spread out except the starting system’s.
4-6 Trade stations could spawn in a system except the starting one.
Limited the max amount of faction military/trade station that could spawn to 1 because it’s easy to farm the mission and resources by pushing these stations into enemy or sun (maybe not so much now because the map is bigger, but still)
Trade stations will have 5-7 defense platforms and 1-3 patrol ships.
4-8 Pirate stations could spawn in any systems.
Pirate stations will have 8-10 defense platforms and are more spread out from the base. The amount of patrol ships remains the same.
-NPC Ships-
Increased wandering pirate ships from 14-16 to 70-140 in each systems. They are more spread out with each other to (hopefully) prevent in-fighting.
Increased friendly wandering ships to 35-60.
Bounties are also increased.
-Compatibility-
Should be compatible with most mods. Do not use mods that modifies world generation.
New Game recommended.
-Known Issue(s)-
As of now the only issue is the asteroid belt. Due to how I implement the multi-belt system, one of the belt is bugged and will disregard MinDistanceFromSiblingOrbits parameter, occasionally making it close or even clips with another belt. This is not a big problem, just making the area very dense with asteroid. I’m not a savvy programmer so I have no idea why and probably won’t try to fix this anytime soon.
-Recommended Mods to Use With-
More Crew++
Turbo Speed
More Galaxy Sizes
Balanced Sensor Array
-To Do-
Make blueprints 10x the cost (super slow progression)
Increase "Roving Pirates" mission reward since they require you to kill like 50 ships lmao
-Updates ?-
As long as I still play Cosmoteer, I will update the mod since this is my personal mod.
You are free to change around and tweak with this mod however you want and upload it. Maybe with credit Idk, I don’t care honestly.