[1.13] Waddle War Rework

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Author: waddleking

Last revision: 30 May at 10:57 UTC (28)

File size: 2.93 MB

On Steam Workshop

Description:

This mod reworks the war support system, adds new wargoals and treaty articles, and changes several things related to war.

Russian translation (partly) by u/OkCaregiver1627
Korean translation: (mostly) https://steamcommunity.com/sharedfiles/filedetails/?id=3557299557

War Exhaustion:
  • instead of going from 100 to -100, it goes from 100 to 0, meaning no more infinite wars because you didnt take some puppets territory or whatever
  • changed war exhaustion from occupation to scale positively at low occupation (scaled by how well you are doing in the war)
  • changed war exhaustion from wargoals to scale positively, where the biggest penalty being where you’ve lost 100% of battles and all wargoals are occupied (pretty bad)
  • countries with no wargoals against them will also take a scaled penalty
  • these are affected by the number of manpower losses
  • having your capital occupied will have a penalty
  • war exhaustion from casualties is calculated depending on the population size and fraction of total war losses
  • war exhaustion from lobby clout is increased in both the positive and negative direction
  • regain a very small amount of war support from winning battles, and lose it from losing battles


(its easier to knock out countries that have no real commitment to the war as there is a scaled penalty against them for having no wargoals against them)

War Support:
  • NEW value that is SEPERATE from vanilla war support (for wargoals)
  • calculated from legitimacy, interest groups, laws, movements, lobbies and radicals/loyalists
  • this value with grant you a military modifier based on how much war support you have


(a liked government will result in high war support)

Battles:
  • strategic objectives are more favoured
  • commanders favour picking their own units
  • removed RNG elements from land battle size
  • added extra combat width for great power capital cities
Battle Conditions:
  • favorable winds (+kill rate, +morale damage)
  • backdraft (+morale loss, -offense, -kill rate)
  • interlocking fire (+kill rate, +morale damage)
  • suppressing fire (+kill rate, -morale loss)
  • clearing assault (+morale damage)
  • miscommunication (+morale loss)
  • highly coordinated (+morale damage)
  • artillery barrage (+kill rate)
  • delaying tactics (-morale loss, -morale damage)
  • trench lock (+defense, -morale damage, -morale loss)
  • flanking maneuver (+morale damage, +kill rate)
  • scouting advantage (-morale loss, +defense)
  • local counterattack (+morale damage, +offense)
Truce Breaking:
  • you can truce break for infamy

Diplomacy:
  • colonies don’t auto join wars
  • a bunch of infamy numbers tweaking
  • changed infamy modifiers



Events:
  • white peace event if no fronts after years of war
  • occupying the capital of a power equal or above to you
  • either getting your capital sacked or left alone
  • resistance in occupied territory
  • propaganda
  • racism


(rip paris)

Dismantle Empire Wargoal:
  • unlocked by political agitation
  • can be used on great powers or major powers or china (you have to be a great power or have one on your side)
  • transfers all subjects to you or your allies (subjects surrounded by you or your subjects will go to you)
  • releases all cultures with over 0.01% presence in the country and less than 80 acceptance (with some exceptions)
  • each culture gets their homelands excluding the homelands of the origin’s primary culture (unless they have a 33% majority), and any states where they have a 50% majority
  • the country will have similar laws and governments to the country that released them, and allies will get a leverage advantage
  • if there are nearby non subject countries with the same primary culture, they will be absorbed into that country instead
  • special dismantling for USA and germany 🙂
  • infamy based on population share (capped at 90 with all tech), maneuvers based on gdp share of the target nation (capped at 80)
  • if you have a rivalry you get both 50% off


(thank you @N64GC for making the icon for this wargoal)


(what would happen to russia if it was dismantled in 1836 (in a real game you can’t do that since you don’t have the tech))

Liberate Country As Subject Wargoal:
  • the same as liberate country but they turn into your protectorate
  • INFAMY IS CALCULATED AFTER THE WARGOAL IS ENFORCED


(numbers prone to change for balance)

Demilitarize Wargoal:
  • cuts the target’s army by two thirds
  • bans the use of conscription centers
  • bans recruitment of new battalions
  • if you have a rivalry its 50% off

Join Wars Article:
  • can only join if there are no enemies that are subjects, allied to (including defence pacts and gaurantee independence) or have a truce with the joining country

Transfer Claims article/wargoal:
  • transfers all claims in a strategic region to another country

Other:
  • now able to add wargoals in cut down to size plays and civil wars
  • changed gui to represent manpower rather than battalions
  • increased effect of embargoes and being at war on trade advantage
  • fixed commander select weights from vanilla so traits are more considered


(of course the battalion number is displayed on the zoomed out version of the map, but up close you get the real numbers)