Zombies | Weaponry Overhaul v0.84.7
This mod is a nostalgic overhaul for the gameplay, audio, visuals and weaponry arsenal of Black Ops III Zombies.
Weaponry Overhaul replaces the wall purchases and mystery box selection in Black Ops III, and breathes some new life into the Wonder Weapons.
The available weapons will depend on which map you play. All base and DLC Black Ops III maps are supported.
Black Ops 1 maps and World at War maps both receive a unique selection of weapons.
All other maps use a combination of weapons from both eras.
The weapon selection was chosen in the spirit of the weaponry found on the original iterations of the maps featured in Zombies Chronicles.
Each map has received visual adjustments via LUTs to improve contrast, and help showcase the wonderful environments.
To activate the mod after subscribing, go to the "Mods" section on the main menu, and select Weaponry Overhaul from the list.
After the mod has loaded (the screen will turn black, then the menu will load with yellow text in the corner reading "zm_weaponryoverhaul"), select "Zombies" and load into a match.
v0.84.2 brings some improvements to the WAW starting pistol. as well as some other minor improvements and tweaks.
v0.84.3 fixes a bug with the fire rate of the Type 2, and modifies the appearance of some materials throughout the mod.
v0.84.4 makes some balance changes, improves presentation of some weapons, fixes some minor issues, and modifies the PAP properties of some weapons.
v0.84.5 brings some additional audio, improvements to existing audio, tweaks to some materials, and some minor animation fixes.
v0.84.6 refines some of the previous changes, and swaps a weapon scope as requested by a user in the discord.
Please see the change notes at the top of the page for more information.
The selection of weapons are comprised of guns from COD WWII, COD Modern Warfare 2019, and COD Black Ops: Cold War.
All weapons have been balanced by me, with more improvements to come with every update.
Some weapons may be added or removed with updates, depending on a variety of factors.
Please let me know of any bugs or issues you run into in the comments, or anything you’d like to see tweaked about a particular weapon.
If a gun has a green name, it means you obtained it after drinking Mule Kick, and will therefore lose it if you are downed.
You can use whatever FOV you like with Weaponry Overhaul, however, I can’t promise there won’t be issues above FOV 95, as that is the FOV I target.
This mod includes various changes to the visuals across all maps. These changes were designed with sRGB gamma in mind, so if you have selected Rec709 in the in-game display options, and the game looks too dark / crushed, or over-saturated, it may be worth switching to sRGB.
The same applies if you are using Reshade / Geforce colour profiles – if you have previously configured a Reshade / Geforce profile up to look good when playing standard BO3, you may need to disable it and then tune it again for the visuals in Weaponry Overhaul, otherwise things may seem too bright or dark.
The mod includes a beautiful Black Ops II HUD port by KingslayerKyle, used on Nacht -> Moon.
Assets were mostly ported to Black Ops III by TheSkyeLord and PMR360!
The "Circuit" Pack-A-Punch camo was created by HOGARTH935.
The "Etching" Pack-A-Punch camo was created by Smurphy.
Ray Gun splash FX + some stats in use by the Raygun were taken from Smurphy’s Improved BOIII Ray Gun.
Custom maps are not currently fully supported though support is coming. Crashes may occur on some custom maps.
Finally, this mod also includes the commonly-seen LOD (Level of Detail) bias fixes:
SetDvar("r_lodbiasrigid", "-1000");
SetDvar("r_modellodbias", "10");
– Animations / meshes / textures / sound assets
– Weapon Ports https://www.ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874/
– Paypal https://www.paypal.com/paypalme/theskyelord1
– Weapon Ports (Crossbow, Ballistic Knife) https://forum.modme.co/wiki/threads/3540.html
– Improved Ray Gun Splash FX (also used Smurphy’s Ray Gun stats to reference while balancing my own stats) https://forum.modme.co/wiki/threads/3714.html
– WaW "Etching" Pack-A-Punch camo
– Guidance and support with some aspects of BO3 modding
– Black Ops II HUD port to BOIII sites.google.com/view/kingslayerkyle
– Paypal https://paypal.me/kingslayerkyle
– Artist that created the absolutely jaw dropping Pack-A-Punch camo in use on Kino, Ascension, Shangri-La and Moon https://www.devraw.net/releases/black-ops-1-pap-camo
– BetterBlenderCOD https://github.com/marv7000/BetterBlenderCOD
– BlenderCoDExtras https://github.com/deshayu/BlenderCoDExtras
– Creation of render for main mod artwork.
+ Lots of additional help and guidance with blender and BO3 modding
– Various testing, advice, feedback, and production of art assets
– HydraX https://github.com/Scobalula/HydraX
– Greyhound https://github.com/Scobalula/Greyhound
– GameImageUtil https://github.com/Scobalula/GameImageUtil
– Original author of the amazing "Inspect weapon" script https://mega.nz/file/AWICGIoD#1mLQIO2tnC4eSBZf3y9M4Fys__ZWfr6lIrFCdIETpF4
– Author of the also amazing fixed version of the above script, that fixes some troublesome animation issues. https://github.com/FIZL0/lilrobots_inspectable_weapons_fixed
– Finding a fix for a crash that was preventing users with non-English system languages from enjoying the mod.
– The First Cycle Mod Author, my main inspiration to start this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1793032002
BO3-To-BO3 weapon ports (Ray Gun Mark II asset source)
https://www.devraw.net/releases/bo3-gun-pack
And honestly just a massive amount of hard work from Harry providing asset libraries and assets for the community to use. The guy does not get enough credit / respect!
– TheSkyeLord – Weapon Export / Custom Anims / Texture Ports
– Remarkable Zeal – Scripts / GDT Settings / Custom Textures / Pack-A-Punch Materials
– Niknokinator – Scripting Aid
– Scobalula – Greyhound
– Professor WeeWoo – Testing
– wetegg – worked on MWIII Wunderwaffe port, and found the solution for non-functional bulbs
– Killer Potato
– Topato: The port itself
– Scobalula: Greyhound, GameImageUtil, CoDMayaTools
– Aidan & Ray1235: CoDMayaTools
– DTZxPorter: ExportX, SETools
– Blak: Riley Sound Template
– TheStig: Testing
Perk Return Script
https://www.devraw.net/releases/perk-return-script
Quality assurance support
https://discord.com/invite/cp6AVNt
– Rayjiun
– IceGrenade
– Mr_Gadd
– Vortex
– resxt
– ninjaman829
– wetegg
– midgetblaster
Black Ops III Mod Tools
– Asset Property Editor
Blender
– BetterBlenderCOD
– BlenderCoDExtras