Not Enough Ammo
Mod made by Slippy ( https://steamcommunity.com/profiles/76561198016197786 )
Original description
Updated to game version 1.050.0
Liberation / Talvisota / Scorched Earth DLCs seem to cause crashes for some reason, the previous version of the game was supposedly working fine with the 0.49 mod version, but some things changed in 0.50 both in vanilla game and DLCs which made the mod to cause crashes after multiple reports.
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COMPATABILITY
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Not compatible with mods that add new units
Not compatible with mods that edit any vanilla units, fortify.set, properties, breed, stuff, or supply circle textures
** I cannot help you with load order **
Scroll down for campaign info, READ IT PLEASE THANKS PEACE BE WITH YOU
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Features
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Can be played in campaign, skirmish, or conquest
* All units hold 10,000,000 rounds of ammo / bandages / different ammo types / repair kits
* Medic tents resupply everything, supply radius increased to 10 meters
* Engineers regenerate building supplies
* Vehicles do not consume fuel
* Unit inventory sizes increased
Load order : Whatever works
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IMPORTANT CAMPAIGN INFO
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* Infantry must be resupplied before they can hold extra ammo, same applies to SOME vehicles and mounted guns.
This is not needed when playing skirmish / conquest.
* Infantry in campaign that spawn with weapons they do not normally have will not resupply. This cannot be fixed.
It is not a problem with this mod, it is a problem with the vanilla game
Example : Medics with rifles, some but not all Fallschirmjager units armed with FG42s
* Rifle grenade ammo not replenishing? See above^
* Don’t forget you can also use med tents to resupply.
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Finnish ISU-152: Temporarily removed from mod files to avoid DLC-related crashes. Unlimited ammo is gone for now, but the game won’t crash anymore. ISU-152 works fine, just with vanilla ammunition amounts.
M4A1 Mortar Carrier: Fixed the crash by cutting out some buggy code that was not needed. Works fine now.
T-60: Added dummy code to skip a weird missing animation thing. It never crashed for me, but just in case, this should stop it from happening. Might look a little janky when the driver gets out, but at least it won’t break the game.
Fixed the crash related to the m4 mortar carrier by removing unnecessary code.