T&R Submod – Unit Overhaul

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Author: Gorbachof

Last revision: 29 Jul, 2025 at 16:16 UTC (2)

File size: 949.1 KB

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Description:
Tech & Res Submod – Unit Overhaul

A full military rebalance for Tech & Res, this submod creates realistic power scaling across Victoria 3’s combat.

Now the Dreadnought Effect Is Real
  • Dreadnoughts demolish early ships
  • Modern Cruisers replace Battleships
  • Light ships = Defense
  • Capital ships = Offense
  • Supercarriers and Nuclear Subs are unmatched—if you can afford them
Era-accurate Combat Scaling
  • Infantry, artillery, and naval units rebalanced for better battlefield dynamics.
  • No more line infantry swarms taking on mechanized infantry
  • Artillery and tanks are glass cannons or sledgehammers—depending on tier

New Goods Scaling
  • Early costs are mostly unchanged but the cost of later units scale with their power. Modern Militaries are smaller, but they pack a bigger punch than industrial ones.
  • Modern Carriers are rebalanced to mirror U.S. Super Carriers, with nuclear fuel and all. With a GDP of approx. 30B, the United States only has eight… (Will probably further balance to better reflect this more)

    Balancing is going to be an ongoing exercise and I welcome any feedback

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[1.9] Tech & ResSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.