T&R Submod – Unit Overhaul
Tech & Res Submod – Unit Overhaul
A full military rebalance for Tech & Res, this submod creates realistic power scaling across Victoria 3’s combat.
Now the Dreadnought Effect Is Real
- Dreadnoughts demolish early ships
- Modern Cruisers replace Battleships
- Light ships = Defense
- Capital ships = Offense
- Supercarriers and Nuclear Subs are unmatched—if you can afford them
Era-accurate Combat Scaling
- Infantry, artillery, and naval units rebalanced for better battlefield dynamics.
- No more line infantry swarms taking on mechanized infantry
- Artillery and tanks are glass cannons or sledgehammers—depending on tier
New Goods Scaling
- Early costs are mostly unchanged but the cost of later units scale with their power. Modern Militaries are smaller, but they pack a bigger punch than industrial ones.
- Modern Carriers are rebalanced to mirror U.S. Super Carriers, with nuclear fuel and all. With a GDP of approx. 30B, the United States only has eight… (Will probably further balance to better reflect this more)
Balancing is going to be an ongoing exercise and I welcome any feedback
