Reese’s Anomaly Genes
Welcome to Reese’s (that’s me!) Anomaly Genes. My little plethora of Biotech genes based on Anomaly, because it was just missing something without a little integration.
– Psychic vertebrae
Pawn can go invisible at will for a short period of time.
– Metalblood injection
Temporarily boost’s a pawn’s durability. Watch out for fire though.
– Void terror
Inflict a pawn with a hallucination that will make them run in fear. There are five charges.
– Void skip
Teleport anything anywhere anytime. Just a little NPC-exclusive feature I found in some XML and gave an icon.
– Corrosive spray
An advancement on the Acid Spray with longer range. Just a ghoul implant thing.
– Disturbing
Grants the disturbing trait, which makes the pawn talk about gross stuff and make other pawns uncomfortable.
– Void fascination
Grants the void fascination trait, which gives a pawn risk to release entities.
– Crumbled mind
it means they forgor
– Metalhorror infestation
Self-explanatory, unless you never encountered a sharp boy that is.
– Lobotomized
Haha it’s the funny brain surgery meme thing. Happy all the time, but unable to most work.
So go nuts! Make a race of psychic shades that turn invisible, make a bunch of metal people that develop metalhorrors for some reason, make Frankenstein’s monster for all I care! All of your dead-eyed dreams can come true!
Q: Does this include creep traits?
A: Just some of the bad ones, since a few mods already do the positive ones. Check out Integrated Creepjoiners and ReSplice Core
See also EBSG Anomaly Genes
Q: Does this conflict with any gene mods?
A: Nope, in fact it’s specifically patched up to mesh right with Vanilla Expanded and Alpha Genes.
Q: The ghastly hair gene isn’t working!
A: You can thank Ideology for that. Simply edit the relevant ideoligion to include cultist hair types.
Somebody needs to make a mod that just removes the hair thing from Ideology.
Required DLC:
These DLC should be installed in order to use this item.
RimWorld - Biotech
RimWorld - Anomaly