No AI Faction Potential and Equalized Base Income

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Author: A Paper Clip

Last revision: 2 Jan, 2025 at 20:53 UTC

File size: 485.52 KB

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Description:
Description

Total War: Warhammer III has a feature called "Faction Potential", which gives buffs to certain factions and nerfs to other factions based upon a dice roll and a large modifier depending on which faction you are playing. These buffs/nerfs range from…

→ Autoresolve bonus, especially in "fog of war"
→ XP gain
→ Construction costs
→ Recruitment costs
→ Upkeep costs
→ Replenishment rate
→ Growth

This mod will make the "rolls" for all "Faction Potential" calculations 0 for all factions. This entirely removes the mechanic from top to bottom. You do not need to use another mod named something like, "equalized faction potential", "no handicaps for minor factions", and/or "autoresolve equalizer" with this mod enabled.

Another feature bundled with this mod is that it equalizes the base income of major and minor factions. Previously major factions had a base income of 3000 and minor factions of 2500. Now minor factions also have a base income of 3000.

With this mod installed, the map may look completely different compared to the vanilla game. Minor factions now have a fighting chance and will influence the world and/or serve as mighty allies.

This mod does not work for campaigns that started without this mod enabled as the "faction potential" has already been rolled.

→ A tip when playing with this mod is to focus on completely eliminating factions. Do not try to kill multiple factions at once, try to focus down one faction in order to eliminate their base income or else the game will become much harder.

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