Shield Variants
Building on the mod by Sunshine and Happiness i added different kinds of shields to make for a bit more variety. Currently it only adds all the different shields when you unlock the correlating tech. I may change this to add research fields so the more powerful shields become available only after additional research.
it adds
light shields (3/4 cost, half size and shield strength) – from Sunshine
heavy shields (3x cost, double size and strength) – from Sunshine
fast recharge shields (3x cost, double size, half recharge timer (this time reduces even more at higher tech shields), double shield regeneration)
hardened shields (3x cost, double size, double damage absorbtion)
hyper shields (6x cost plus gets more expensive for bigger ships, triple size, combines all of the above minus light shields)
Some of you may recognize the shield types – yes i stole shamelessly from missonforce:cyberstorm 2 😀
I realize the shields may be unbalanced (especially the hyper shield though the cost can become prohibitive for bigger ships) – please describe your experience in the comments
If anyone knows how to make the AI not use the hyper shields all the time please tell since it actually weakens late game if you play aggressively (the hyper shield adds about 200% to the cost of a titan…).
I tried using the assets provided by Sunshine and Happiness (e.g. differently colored shield icons) but can’t confirm if it’s working for everyone. Color coding was done according to shield strength (double strength – red, half strength green)
I’d like to have distinct colors for each type but my skills in that direction are nonexistent 🙁
This should also work with the 5X mod as i added class xii variants.
EDIT: I made a new mod which stops the AI from using the shields (it was pretty stupid about it unfortunately). You get a new Racial Pick that lets you access the research fields that give you the shield variants.
https://steamcommunity.com/sharedfiles/filedetails/?id=1555528251