Biological Warfare

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Author: Spud Dastardly

Last revision: 12 Oct, 2018 at 04:48 UTC

File size: 722.29 KB

On Steam Workshop

Description:

This mod removes the diplomatic penalty for biological bombs and stellar converters and sets the AI to use bio bombs on all cruiser and titan blueprints (some races may use them on additional ones). Default player blueprints have them as well, as do pirates. All races will equip doomstars with a stellar converter and will have a chance to destroy any planets they attack (chance depends on race).

The tech tree node with bio terminators is also modded so that you get both techs in that node instead of having to choose between them.

Unofficial code patch is required for AI stellar converter use.

This mod may be used with or without 5X – The Ultimate Balance Mod, though I recommend using this with 5X.

Made by request.

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Unofficial Code Patch Steam WorkshopSteam Workshop