08_8 MOO Basic Scenario (5X UCP Gal)
Master Of Orion (5X Balance, UCP, Galaxy Boost) – Basic Scenario Mod 8-8. This was designed as a more traditonal Orion Game with wormholes, but without including my Machine Gun mod and some other features. It does include a few new features, such as the Alkari Cave Dwellers and Antaran Boss. See the README below for more details. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Scenario: Choose a Massive Galaxy with Big Band Seed 21705 for all 13 races (players). Try it without other mods to fully experience this scenario as designed. Select the A.C.D. Race for a Circle Galaxy with Impossible Difficulty, High Planet (Quantity), Average Galaxy Age, Very Slow Population Growth Rate, Normal Production, and Slow Research. Watch out for pirates (about turn 80).
NOTE: The Diverse Specials And Massive Planets (DSMP) mod will conflict with Galaxy Boost, as Galaxy Boost (included) does much the same as DSMP.
Required Mods and Optional Mods (in this load order):
5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
Vaaish’s Tactical Mod 3.6 (a good option for this mod)
08_7 Akari Cave Dwellers (included in this mod)
08_8 Scenario Mod with Galaxy Boost (this mod)
One of my Ship Speed mods if the ship speeds are too slow for your galaxy size; meaning one of these: 11_0, 11_1, 11_2, or 11_3. The default speed is "Turtle."
99_0 Chippoka Images For Mods (required)
Note: This mod includes some elements from my Bio Eugenic Virus mod and Angry Galaxy involviing Pirates. It doesn’t include the Machine Gun mod, EPMG (12_1) for the players (the pirates use it); and it may conflict if you used it with this mod.
Note: If you have trouble with the game going into an "endless turn" calculation (hangs) around turn 250 or beyond, then consider running the Master Of Orion executable file in Windows Compatibility Mode, Windows 8. This seems to solve the problem. Launch the game from Steam after you assign (save) the Compatibility Mode to the Orion file properties. While in Compatibility mode: if the game crashes to your desktop, then simply relaunch it from your Steam page. All will be fine, even if it crashes several times.
Compatibility:
This mod will not function directly with the Spud Dasterly’s Split Technology Tree. Presently, this mod may not compatible with other mods which adjust the Technology Tree.
Location – This mod should be located at according to the load order number (if using other mods of mine) or at the end of your mods list.
Summary Of What This Mod Does:
NEW ITEMS:
1. There is a tough "Boss" which replaces the Antarian Fleet. You need an attack of about 100,000 to defeat it. The Boss Hull Defense is 25,000 in this mod. It is 30,000 in Angry Galaxy Hardest and 25,000 in Normal Angry Galaxy. There isn’t a Boss in Angry Galaxy Lite.
2. The "Arcology" can be built on some hostile planets, making small worlds feel like big utopian wonders. This is a rare possibility, however. This has it own new image, so be sure you download my mod: "99_0 Chippoka Images For Mods."
3. A "Waste To Energy Generation" facility can be built on small worlds to reduce pollution and increase production.
4. Bio-Eugenic Viruses. This is assigned by default to certain races which believe in eliminating all other races. It is available on the custom race screen. Use them if you like making the whole universe hate you.
5. The Pirates now used biological weapons rather than nuclear bombs. Pirates can’t get nuclear weapons as easily as biological weapons. Their morals are terrible. They are stronger and more pesky.
6. There are some new ship speed options in the race custom screen, but it is best to only use one of them if the over-ship speed for the game is SLOW as in this mod.
7. Small ship prices were greatly reduced for the new UCP 4.6 version since it eliminated bulk buying of more than one ship at the same time. This change helps for small emergencies (pirates) and helps keep game progress from being too slow. Here are the ship price adjustment factors:
Scout (-14), Bomber_frigate (-50), Frigate (-30), Ironclad (-30), Destroyer (1), Gunship (10), Cruiser (15), Freighter (-5), Transport (5), Advanced_transport (10), Hull_worker (.5)
Normal Items:
00. The game can accommodate up to 13 A.I. players (races) in some instances.
01. Some of the older items deleted from the Tech Tree by the 5X Balance Mod were restored for discovery.
02. Three new planet sizes are added: Massive, Gigantic, Colossal.
03. There are fewer nebula during battles.
04. The Galaxy generator now produces galaxies which are more realistic in age and planet density.
05. There are black holes.
06. There are lots of additional planetary specials as seen in other popular mods (from where these were adapted).
07. Larger ships require lots of command points; this increase tactics and reduces huge armies; preventing smaller ships from being too useless.
08. Scouts have their own unique engines for fast travel.
09. A new Booster Engine was added (Special Slot) for all ships.
10. Advanced Colony Ships have several new engines designs and boosters (Fuel Cell). They can have up to 3 total speed boosters (Augmented Engine, Augmented Engine Booster, and Fuel Cell). Normal Colony Ships have up to two of these speed boosters. Advanced Colony Ships can have up to three different speed boosters.
11. A new "Engine Core" is available at Battleship Technology. It provides VERY high combat movement.
12. Scanner ranges were reduced to promote tactics.
13. Scanner satellites have an improved scanner range.
14. Mines offer more credits.
15. For special "Events" there are better credit/population rewards.
16. The first third of the Technology Tree was reorganize only enough to accommodate new weapons and engine designs.
17. The Marine Training Rate was doubled.
18. The Jump Gate has faster travel times.
19. The asteroid mine produce 20 credits instead of 10. The gas giant harvesters produce 15 credits instead of 10. The Artifact Asteroid produce 24 technology points.
20. The weak Siliciods were improved in their intelligence. They are geniuses at discovering new technologies in a random way. Some of their buildings were improved.
21. The Klackons were greatly improved in some of their attributes and buildings.
22. The AI races were configured to trade and use the new items.
23. The Antaran mine costs more, but naturally produces a high technology bonus as compared to the regular asteroid mine.
24. The teleport in combat is fairly instant with better range.
25. Killing spies doesn’t harm diplomatic relations.
26. Several of the AI races have faster ship bonuses to make things more interesting.
27. The Alkari Cave Dweller (A.C.D.) mod is included. It represents the custom settings I often use.
28. The time limit for doing Reseach Deals is reduced to 7 turns, but with great benefits for a higher cost. Trade Deals are normalish.
29. The other races are fairly easy to get along with until you become too strong. The only way to keep them happy is with neutral packs and alliance packs.
30. The Orion Gaurdian has more hit points and room for weapons.
My Steam Work Shop:
https://steamcommunity.com/profiles/76561198272423029/myworkshopfiles/?appid=298050
Required items:
Click the title to search on this site.
5X - The Ultimate Balance Mod — Steam Workshop
Unofficial Code Patch Steam Workshop — Steam Workshop
5X UCP Compatibility Mod (5XCPC) — Steam Workshop
Custom 5X and DSMP Assets — Steam Workshop
99_0 Chippoka Images For Mods — Steam Workshop