AGOT: Defend the Night’s Watch

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Author: Kregon

Last revision: 9 Mar at 14:46 UTC (5)

File size: 4.11 MB

On Steam Workshop

Description:

Updated for 0.4.27 and 1.18, new features are added as well, see changelog.

Rework the Night’s Watch and its mechanics based on the original one, including now functioning petition system. More special buildings, events and decisions, rangings are more rewarding. You could now also join their war as you will to defend the Night’s Watch!
Also tweak First Rangers so that they will be of help to the NW. A lot is done, full list below.
Decisions for you to switch to your dynasty’s Lord Commander and switch back, for spices in a playthrough!
Recommend to read Tips before playing, however, you could explore and learn them yourself!

Functions

– Reworked petition system, now with actual prisoner recruits (if petitioned ruler has prisoner, and you ask for men). and much more. Your wandering crow would bring back some gold and man even if they failed, they also get traits and lifestyle xp during the journey
– Rebalanced First Ranger, including tweaked ranger buildings; tweaked contracts rewards; more activity types, now you can hunt and do camp revelry; more court positions (most of them are adventurer court positions), including now working physicians
– Special duchy buildings at Castle Black
– Special buildings upgrade for the Walls, and a unique decision to rebuild the entire wall, the reward is good, even a new type of MAA for NW
– A new minor decision to revoke all titles in the gift, as NW is more admin like. However, it’s not free
– Increase reward for ranging and great ranging and defending wildling raid (based on dev, loot, tier, size), so they are wars worth fighting
– Redesign NW court positions, so they are worth it
– Added a realm law for NW to allow female recruits and fight as knights, tho ahistorical, but it was intended by AGOT main team
– Reenable some adventurer decisions for First Ranger including visiting holds
– Allow all to join Night’s Watch War, In practice only player can do it, so now you can join them when they are losing. Or join them in their ranging
– Castles on the Walls had a modifier to reduce 500% tax, now changed to -50% and other buff, since AI has no idea about the modifier and stupidly building economic buildings there
– Relocate county capitals to castles in the Gift, so that NW government would be used after these lands are being granted
– Tweaked NW government, to allow them pay tax, and directly hold cities. Tweak their special contract, you could now have proficient builder stewarding the Gift. Tweak modifiers, increase knight limit, reduce recruitment cost of MAA, greatly reduce levies and garrison to show that they have few man but elites. Allow NW to hunt, as in lore many joined NW for hunt
– Maintainance modifiers now have effects, their calculations are based on laws or concentration level of the top liege and vassal. If vassal pay least tax to you, or if you have higher crown authority, you can better maintain the wall
– Allow Lord commander to accumulate NW lifestyle trait, as yearly event, before only courtiers and vassals can do, once you play as the lord commander, your trait is frozen
– Nightfort SBs and a unique hidden decision right personality traits to become the Night’s King
– A decision for FR to request rangers from LC
– Three decisions and events for families! Allow switching around dynasty or house heads and LC
– 4 new Great projects to rebuild the wall, nw’s command, and watches beyond the Wall!
– new CB after rebuilding the Wall to exert control over the Wildlings, in company with the related great project

Compatibility

With all mods that don’t edit NW behavior.
Fully with Everyone can Send to the NW

Load order

After AGOT main mod.

Description

NW in AGOT is half finished and some codes were abandoned. I reworked much of those systems, tweak the rest and add flavors on it.
NW now has drastically less levies, but fear not, with your MAA and knights, and defensive position on the Wall, you can prevail. Lorewise, they only have top 1000 men in the late bookmarks date.

Translation

All CK3 supported languages, translated by AI.

Tips
  • Some buildings are only upgraded by great projects, like the Wall.
  • When you recover ruins hold the holding yourself when it complete to not let AI randomly pick a city or temple. AGOT may have forced the ruins to become castles now, so no longer needed.
  • Right click on a ruler in Westeros to petition(in character interaction). And when war, you could summon First Ranger using character interaction.
  • The succession of Night’s Watch involves calculate hidden scores, including skills, relationship with LC, dynasty, current rank and etc. So consider this if you want someone be next LC.
  • Wall maintenance level is based on many factors. However there’s randomization in it, so don’t panic seeing castle black is unmaintained wall.
  • The more honorable the ruler is, the lower the ranks, the better your relations, the higher the chance they say yes to your petition. But higher tier ruler would generally give you much more if succeed. Even if you fail, you would still bring back meager supplies and men. You should also choose wandering crows good in diplomacy, as their skills are tied with you chance and reward.
  • As lord, you might be petitioned by AI NW now, and you would have neat modifier depending on you acceptance or not. The same goes to the AI lord.
  • NW has a lot of winter advantage and movement buff, so if you want them in AGOT use AGOT: Actual Winter . However this mod is not lore accurate, as it just make winter appear in Oct to Feb. Lore accurate one is AGOT: Seasons of Ice and Fire , however, they haven’t make winter combat advantages useful yet, they will update in the future.
  • You could also revoke commanders with cost of prestige by revoking their commander court positions or use the decision for the best results.
  • When you are ranging, it is wise to leave some troops behind, since wildlings would take the chance to raid you.
  • If you are Faith of the Seven, the High Septon might give you much more gold than petitioning. Killing more vile infidels beyond the Wall would make it easier.

Possible Update
  • Wandering Crow as landless adventurer, recruit nobles, talents, smallfolks, undesirables, and canon characters
  • Pacify the Wildling
  • Winter to the South as Night’s King
  • Better NW government using treasury and admin, with it better succession instead of semi random
  • Flavor events
  • Threats including the long night (after they update) and King beyond the Wall
  • Enable AI Lord Commander to turn into Night’s King as crisis event like Faegon and Dany

Credits

AGOT Team.

My other mods

Kregon’s mods

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Revisions:

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