[BETA] Adjustable Armies
Hi everyone. In recent patches, some players have reported that the AI rarely recruits more than 20 units. The AI is able to recruit more than 20, but does not seem to prioritize it. I would guess that CA has been making some AI changes in the background, as this mod does not touch AI priorities.
Sky has posted a patch that attempts to alleviate it: https://steamcommunity.com/sharedfiles/filedetails/?id=3680790065
Please try it out and let us know if you notice a difference.
Thanks to the hard work of LeoEmme, Osttik, and others in our thread over in Da Modding Den, the Adjustable Armies mod has been updated for the latest 7.0.3 patch. After spending many hours parsing the game’s memory, they were able to find the memory address, as well as some new ones. As a result, hero embedding and army exchanges now work seamlessly.
I played a very small role in this update. This would not be possible without these folks’ dedication to keep this mod alive. Feel free to check out the thread[discord.com] over on Da Modding Den[discord.gg] if you want to learn more or help out in the future.
Hey everyone. One consistent issue that can be hard to pinpoint is when mods add their own attrition damage, as the No Attrition Mod does not automatically catch these. Thankfully, the solution is fairly simple: we overwrite the modded attrition damage to 0, just like for vanilla attrition. The hard part is identifying which mods bring their own attrition.
The No Modded Attrition mod will be the home for this. If you use a mod that adds its own attrition damage, feel free to leave a comment on either workshop page, and I will added it to No Modded Attrition.
Have fun!
This mod allows the player and the AI to use increased army sizes, up to a maximum of 40 units per army. This mod is experimental, and somewhat unstable by nature.
This mod increase the maximum army size for the player, allowing up to 40 units per army depending on the configuration. This mod uses a script to change memory addresses on game load, and is somewhat unstable by nature. Crashes are typically attributed to players not using the required mods, or by an unknown conflict with another mod.
Not all known issues/limitations can be fixed. Current known issues/limitations include:
- General instability, especially when used with other large mods
- Incomplete missions may repeated popup and/or restart
The Mod Configuration Tools is not required, and the mod will default to 40 units if MCT is not installed. Memreader and No Attrition/Increased Allied Recruitment ARE required. If you are encountering end turn crashes even with the No Attrition/Increased Allied Recruitment mod, try moving it up in your load order so that it does not get overwritten by other mods.
A majority of crashes, especially over the end turn, are caused by the attrition calculation breaking for armies with more than 20 units. For most players, having the No Attrition Mod is enough to prevent this completely, and placing it near the top of the load order can solve any immediate conflicts with other mods.
However, other mods may be able to apply attrition in ways that subvert the No Attrition Mod. I suspect attrition can be applied indirectly or though non-terrain sources, such as through events. Mods could also add their own form of attrition which is not negated by the No Attrition Mod. Typically, this kind of issue only happens for large scale campaign mods that change or add gameplay mechanics.
If anyone experiences a crash and you know it is related to a specific mod, feel free to mention it in the comments. Although I cannot guarantee any solution, it would be great to know more about this type of conflict so we can search for ways to alleviate it.
Full credits to cableguy’s original uploads:
[WIP/BETA] 40 Unit Armies
[WIP/BETA] Adjustable Armies: 20-40 Units Per Army
as well as to the folks in Da Modding Den.
I do not take credit for the original content of this mod. I merely added MCT support and fixed the hero embedding issue. The core of this mod – the increased army sizes – is not my work.
Required items:
Click the title to search on this site.
Memreader (win64) — Steam Workshop
No Attrition/Increased Allied Recruitment — Steam Workshop
Mod Configuration Tool - v0.9 Beta — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.