Better Controller Steering – Progressively Reduced Steering Sensitivity
Confirmed to work with 1.50
- at low driving speeds we want the steering wheel to turn fast, e.g. in tight turns, when we flip the controller stick fully left or right
- at high driving speeds we want the steering wheel to turn very slow to be able to make subtle corrections
We have only one setting available: the steering sensitivity you set in the game options.
- when I decreased steering sensitivity to be able to make subtle corrections at high speeds, I found the steering speed at slow driving speeds to be painfully slow
- when I then increased steering sensitivity again, I found the steering at high driving speeds again too sensitive and twitchy
I found it impossible to strike a balance that felt right.
As you can see in the chart above, I use a much steeper curve than the default settings. But maybe you spot the problem: A steep curve means that we hit 0 at some point. Zero means we would have absolutely no movement of the steering wheel at all. Imagine that: No steering at all until you slow again! Luckily, the game offers a config setting to request a minimum of steering input to always be effective, no matter the result of our calculation regarding the driving speed. So, I use a steeper curve, but let it remain flat at a certain minimum threshold.
Not if you’re perfectly fine with the steering with a controller. But then you have nothing to lose. Give it a try. Maybe you’ll like it better. These settings are my personal preference. I have steering sensitivity set to about 50% in the settings. A little less for cabovers, a little more for longer chassis. It’s absolutely fine if you like the default better.
You should be able to produce very subtle input. Check the in-game controls settings. Watch the yellow bar when you move the stick as little as possible. Increase deadzone until you can bring up the yellow bar very slowly, without an initial "jump".