Humanoid Project

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Authors: EvaineQ, Cenbes

Last revision: 7 Feb, 2020 at 18:50 UTC (2)

File size: 8.02 MB

On Steam Workshop

Description:

First release of HUMANOID PROJECT (1.0 Stable)

1.0a – Incident&Descriptions Fixes
1.0b Balance Pass

If you need any Help you can find me on RimWorld (Official Discord Server under the name of EvaineQ)

In case you need a "NON STEAM VERSION" click the Image. [github.com]

FEATURES
The Humanoid Project features three new Playable Races.

Avians: They are (Called Storm Casters) have the ability to cast Powerful Lightning Bolts, which can have a Huge Impact on the Environments. The impact of a Bolt can cause a strange Blue-Fire that can be Extremely Hard to Extinguish.
The Avians will comment on the Upcoming Weather, letting you know if a Storm is around your Doors. They also have Adaptive Eyes, this means that they can adapt in various Light-Conditions making them more precise when using ranged weapons.
Volcanians: Have a really Solid skin that can Resist even on the Hottest conditions. Along with unique Stats.
Descendants of Volcanians: They are Similar to Volcanians but they Feature a really unique color and deeper stats.

PROSTHETICS
Prosthetics Rework: now they work in Stages which try to Simulate the real-world system.
Some of the Implants grants you Special Abilities when Installed (For example we can take the Growth-Simulator, which allow any Pawn to regrow missing Body Parts.)

ENERGY GUNS
A new type of Weapons that Use Energy Projectiles featuring unique stats that can have a really big impact on the Battle. (Featuring new Sound Effects as well)

FACTIONS
Two new Factions that can have a Major impact on your Colony. (The Factions features also new Traders along them)

Procedurally Generated Settlements
A new Incident Connected to Factions. (Factions can send you Quests of an Infested nearby Settlement, you can either choose to help them or not. The settlements are Procedurally Generated, they can contain tons and tons of Items for you to Loot.)

WEATHER
New type of Weathers:
An EMP-Storm is incoming and all of the electronic Devices have a chance to not work properly.

An Anomaly Storm. This storm has a massive area of impact so be careful when wandering outside of the Colony. The Storm will start massive wildfires in entire area, but hopefully the rain will put it out. Don’t stay close to trees. Caution is advised. (This storm due to chemical reactions cause a Bluish-Fire) There is also a Dry Version of this Storm which means that it can happen even without Rain.

And a Runic Storm that can blast a small area with repeated and massive lightning strikes

PLANTS
Featuring tons of New Plants that can be used to produce Food and even Advanced-Stimulator’s.

FOOD
The Mod features are also tons of new Synthetic-Food which can be Fabricated at the Bio-Lab.

BUILDINGS

Bio-Lab;. The Bio-Lab is used to manufacture Synthetic-Food and some of the Advanced-Bionics. Be careful this Structure can cause a massive Explosion that has a Bluish-Fire that can be Extremely hard to Extinguish.

Cosmos-Bench. The Cosmos-Bench is used to manufacture Energy-Weapons. Beware this Building can Heat your Room to Extreme-Levels if you don’t use a good cooling solution.

















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Required items:

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Humanoid Alien Races 2.0Steam Workshop
JecsToolsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.