Cooperative Ownership Disables Investment Pool

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Author: ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]

Last revision: 14 Jul, 2025 at 18:31 UTC

File size: 133.82 KB

On Steam Workshop

Description:

With the changes to how ownership and the Investment Pool work in 1.7 I felt that keeping the Investment Pool active with Cooperative Ownership no longer fits.

The Investment Pool is supposed to represent construction by private businesses and the other que (government construction) is supposed to represent construction by the state. I’d keep only private construction to better represent collectivized construction but that doesn’t work game mechanics-wise so consolidating things into a single controllable construction que makes the most sense to me imo.

This leaves the Investment Pool with the singular task of turning buildings from government owned to worker-owned which it can now finally get to instead of being bogged down by endless construction. This means that worker ownership finally works correctly and you’ll now see all of your buildings turning worked owned if you allow them.

Fixes

Makes Anarchy and Cooperative Ownership clearer on which technologies you need (no changes) and fixes the Anarchy prerequisites (yes changes), which started conflicting in 1.8 when PDX changed them.

Changes

Thanks to the new mechanics in 1.9 disabling the Investment Pool can finally apply to companies again without breaking the game. Welcome back Directly Controlled Investment Pool! This applies to both Cooperative Ownership and Command Economy.

Bonus

Are you more interested in a version of Command Economy that allows for worker-owned buildings? Then click Cooperative Ownership while meeting the requirements for Command Economy. You’ll get a special version of the law that has the modifiers of Command Economy and the worker mechanics of Cooperative Ownership.

Achievement Compatible.

This mod overrides:

Nothing! Always compatible.

Made with version 1.9.6 in mind but should work with any 1.9.* version.

Load Order

If you’re using Improved Auto-Expand make sure that mod is loaded after this one.

Source code.[github.com] Feel free to contribute.