Softness Control for Soft Warm Beds
Allows the Softness stat from Soft Warm Beds to be controlled by XML.
I love Soft Warm Beds, and the automatic Softness algorithm is very ingenious, but I don’t always agree with the results. Now you can override the generated values with XML. If no override is provided, textiles will default back to the automatic algorithm, so nothing should end up without a Softness value.
If you don’t like the override values I’ve picked, feel free to go into the XML adjust them. For a full guide, go here.
For a full list of patched values, see here.
Mods patched:
- Vanilla
- Alpha Animals
- Alpha Mythology
- Biomes! Core
- Biomes! Caverns
- Biomes! Prehistoric
- Dragons Descent
- Erin’s Mountain Animals
- Erin’s Valheim Creatures
- Expanded Materials – Plastics
- Human Butchery 2.0
- Mashed’s Ashlands
- Medieval Overhaul
- Megafauna
- Onimods – Plant Fiber
- Optimized Leather
- Primitive Workbenches
- ReGrowth: Extinct Animals
- Rubber Trees!
- Textiles+(continued)
- Tropi[CKAPP] Rainforest Mod (Continued)
- Vanilla Animals Expanded
- Vanilla Animals Expanded — Waste Animals
- Vanilla Factions Expanded – Vikings
– jptrr for the original Soft Warm Beds
– Mlie for the updated version
– wep of wepfont.com for Atmospheric font
– Pavel Danilyuk of Pexels for the photo[www.pexels.com] used in the background of the splash image
[github.com]
[cyanobotcodes.tumblr.com]
Required items:
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Harmony — Steam Workshop
[JPT] Soft Warm Beds (Continued) — Steam Workshop