Helmet on Ass – Helmet Slinging
Helmet on Ass adds a simple ACE interaction and keybind to sling your helmet, facewear, and nvgs to a configurable point on your uniform. Other "helmet sling" type mods don’t include the nvg or facewear, so it can often look weird when using items that are "attached to the helmet".
By default, all NVGs are slung with the helmet, while specific facewear needs to be configured to sling with the helmet. There is also an ACE interaction to manually sling the helmet and facewear as well.
The project is entirely open-source and any contributions are welcome.
- Ability to sling your worn helmet to a customizable position. For modders, helmet positions / angles are configured per-uniform
- ACE Arsenal action to sling / swap your helmet.
For new contributers, see the Contributing Setup & Guidelines[github.com].
Helmet on Ass is licensed under APL-ND[github.com]. You are not allowed to reupload this mod to the steam workshop.
Helmet on Ass uses a custom model for the ground holder that helmets are placed in, this model is a reupload (with permission) of the model from GRAD_slingHelmet[github.com] and is instead licensed under the GRAD APL[github.com] license.
There are two custom config properties for helmets, nvgs, and facewear.
You can add your own sling option by calling hoa_sling_fnc_addSlingOption:
There is a Zeus module that can be placed on a unit, including the Unit Animator units from Enhanced Artwork Supporter. Using the module will (un)sling a unit’s equipped helmet, or swap their slung helmet and current helmet.