Marby’s Critters

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Author: Marbearis

Last revision: 11 May at 18:21 UTC (7)

File size: 160.44 MB

On Steam Workshop

Description:

HUGE THANKS TO WEBKNIGHT FOR BEING A STRAIGHT UP CUTIE AND AWESOME FELLA

if you like what I do wand wanna give me a tip here be the kofi to do so > https://ko-fi.com/marbie
This mod is compatable with Ace and also WBK’s scifi death reactions, and burnem redux. neither are required, they just add a lil spice.

This was originally just a funny one night build but it turned into a two night build and now im releasing it to the public 😀

Currently has

Worker ant: basic infantry, melee only (has a small random chance of exploding on death)

Acid ant ("spitter ant"): ranged infantry, can also melee if close enough. explodes on death leaving behind a pool of acid!

Ice ant: The bomber ant, basically rushes you and explodes to freeze you in place so the other ants can attack!

Ant queen: she’s in, only has her idle rn. also added eggs and egg webbing (egg webing desing is still a wip)

Ant Guppies: just some lil guys!

Ant Wasps: haha, NO!

antHill!: A prop, but also a module that will spawn the ant hill and ants will spawn from it.(adjustable via module placement)

Ant Eggs: destructable props that have a chance to spawn critters when destroyed! (CBA toggle :D)

TrapDoor: spawned with the zeus module, prepare to be jumpscared! when spawned with the zeus module you can set whether or not it can be killed. (roll a grenade to it :D)

TrapDoor spider: first spider is in, tho only its trapdoor functionality works rn so if you spawn the unit he will just chill.

ant part props and blood pools: the ant parts and blood pools are available for props.

all health numbers are adjustable in cba settings!

future plans!

2. finish base spider

3. profit?

future units:

Crabs,
Bees,
and whatever else i feel like adding.

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Required items:

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Zeus EnhancedSteam Workshop
CBA_A3Steam Workshop