Haineko’s Tinkering
~CE Compatibility Combo-Mega-Patch~
There are a lot of cool mods, and a lot of them don’t play nice together, which is sad. I’m very stubborn sometimes, and now you too can benefit from my determination to have a giant mod list. The main meat of it is the variety of CE patches, but I’ve also added a few things that work without it. Some fixes/additions work without CE.
If I’ve stepped on anyone’s toes and you want me to take a patch out, please let me know. If you’re a mod author, please feel free to add any of the patches to your mod and I’ll update the description and comment out the patch, and if you’re feeling generous, credit me. :} (I’ll leave the XML for people with older versions.)
Note: The patches are ModCheck XPATH conditionals, should be highly compatible–they only apply if you have that mod, so you can have any combination or none of them and it should be fine.
Does not supersede existing patches, but if you’re a patch author and want me to incorporate your patch, I am happy to.
— Advanced Biomes
— Tropi [CKAPP] Rainforest (And the python will constrict things to death)
— Carbon (To do: integrate with Rimefeller and RimPlas)
— Chitin (Plays nice with Alpha Animals’ chitin material)
— Rimcuisine + VGP Lite (mushroom ThingCategories conflict)
— Boots and Stuff[1.0]
— ETRT’s Tribal Headwear
— gloomy_dress
— Hentai Fundoshi -褌- (CE only)
— Core (some clothing now has pockets)
— Sci-fi Shields (Implemented for CE)
— Apparello 2 (shield converted to CE: Shields type if you have it loaded.)
— The Witcher Trials 2.0 (weapons slightly more balanced)
— CCP’s Plant Stuff (Light Column only)
— Glass+Lights (Window only)
— Rim of Madness (Bone Wall only)
— More Vanilla Medical (Sterile Walls)
— Save Our Ship (removes the HeavyTurrets error)
— Polarisbloc – Mechenemy & Polaris Security Force(weapon balancing and compatibility)
— Sparkling Worlds (melee weapons)
— Megafauna (balance adjusted, tusks and fangs patched)
— Genetic Rim (adds compatibility for new hybrids and the ArchOPcentipede as of 7/6/19)
— Genetic Rim Dinosauria (Version for 0.18 superseded. Thanks Birdsight!)
— Genetic Rim Alpha Animals (all 9 current GR+AA hybrids)
— Mechanoids Extraordinaire (piston-actuator errors)
— More Mechnanoids (bleedrate errors)
— What the Hack?! (partdef error fixed)
— Rimscavenger Kit
— [1.0] Hyena
— HousekeepingAssistanceCat
— Dapper Muffalo – 1.0
— A Rimworld of Magic (WIP, doesn’t cause errors but may need more balancing.)
— HP multiplier balancing (The movies are wrong; modern firearms are much better than you think at killing big animals.)
— Added body part density to critters to reflect the difficulty in getting critical shots on organs due to natural armor/thick body layers. Balancing WIP.
— Added electrical armor values for new leathers.
— Chitin from the ‘Chitin’ mod is slightly better than steel, and respects CE’s steeled tag.
— Personal Defense System (‘Sci-fi Shields’ energy shield uses PDS’s shield logic if you have both mods)
— Patches TKKN’s Nature’s Pretty Sweet to fix trainability load errors and some language things that caused very strange behavior. It’s better, but I won’t guarantee it works 100%.
— Patches Hey my team rules!’s Advances Biomes poison animals trainability errors. (Dessicated butterfly sprite bug fixed, I’ve also made an actual sprite for it.)
— Patches Rimsenal’s whitespace thing that breaks something.
Railgun Needle Rounds Currently struggling with CE compatibility errors, but I’ve provided 3mm and 1mm railgun flechette textures for all CE needs. Sprites included, but not implemented yet pending hearing from the CE folks.
My day to day wardrobe is mostly cat ears and skirt+blazer outfits. You didn’t think I would skimp on cosplays for my colonists did you? (At the moment the clothing only loads if you have Boots and Stuff[1.0] but I intend to make a setting for it)
— Three new traits added for those who enjoy using a small number of colonists. For use with CE. The generation chance is /incredibly/ low at 0.01, so unless you prepare carefully you’ll probably never run into them. (There will be a setting eventually)
Nakama — Small general improvements in movespeed, workspeed, carry capacity, and durability.
Death Machine — Significant combat-specific improvements. Mildly OP unless you are adding constraints to yourself.
Work Demon — Significant work-specific improvements. Moderately OP unless you are adding constraints.
— Added ‘small kibble’, which has 0.01 nutrition (5x lower than normal) and 750 stack cap (10x higher). The bonus is that smaller animals don’t waste any nutrition, and it’s possible to store 2x as much kibble in one tile, but it takes more effort to move. The idea is that the lower the radius of a kibble pellet, the less space is wasted between them.
Adds ‘graphene dinohide’ and ‘Diamene Dinohide’ which are leathery-type materials which are analogous to hyperweave. They’re very expensive, bulky, hard to work with, and generally balanced by the extreme level of resource investment necessary.
Next:
Currently redirecting my effort to Biosphere Core & sub-mods, so expect the next update to take awhile.
Very soon:
— Add conditional patch for Rimefeller + Boots and Stuff re: plastics.
On the radar:
— Integrate RimPlas with Rimefeller.
— Integrate Carbon’s production chain with RimPlas and Rimefeller.
— Integrate Chitin with other industrial processes so that unprocessed chitin is inferior to steel, but can be processed into a material that is superior to steel but inferior to plasteel.
Eventually:
— Fix SoS’s turrets to work properly with CE.
— Finish making Rimlaser’s weapons play nice with CE.
— Integrate Toolmetrics Redux with XND’s Survival Tools.
— Patch Medicine+ monolith serum load error. This may not be achievable without a DLL inject, as the def asks for a comp to be added to the drug tolerance hediffs but adding it hangs the game on load.
— Make RimCuisine and VGP play nice.
N7Hjuntsman and crew, Sarg Bjornson, Hey my team rules!, Techmago, ignis[ru], blake, Raccoon, ETRT, Gloomylynx, spincrus, Birdsight, Orion, spino, roolo, Pelador, Oskar Potocki, cucumpear, Crustypeanut, dismarzero, rooki12k, and Dubwise. Plus anyone I’ve missed! (And also my apologies if I did)
+ Saebbi, whose work on Alpha animals is the basis for my GR+AA+CE patch.
And Fog for her angelic sleepy kitty face.