TFA-VOX Extra Callouts – Damage Types
What is this?
This is (another) TFA-VOX module addon that adds more functionality to TFA-VOX.
With this addon, TFA-VOX packs can support damage callouts for the following damage types:
– Fire (buggy, see below)
– Acid (Antlion workers)
– Poison (Poison headcrabs)
– Radiation (Enviromental hazard)
– Shock (Rollermnes, Vortigaunts)
– Neurotoxin (Is this damage type even used?)
– Crush (Physics props)
– Blast (Explosives, pretty self explanatory)
– Cut/Slash (Sharp things, manhacks, antlions, headcrabs)
– Blunt/Club (Very not sharp things, crowbar, stunstick, Antlion Guard)
– Fall (Self explanatory)
– Sonic (Houndeyes, Gargantua, very limited use)
– Laser/Energybeam (Lasers, if you can find one)
– Drown/Drownrecover (Drowning, because why not)
– Dissolve (AR2 balls, anything that causes a corpse to fizzle and get destroyed)
– Sniper (SniperRound/SniperPenetratedRound ammo)
These will take priority over regular damage, after which a grace period (defined by the artifical delay) will begin. During this grace period, regular damage callouts will trigger instead.
See pinned discussion for premade tables for each damage type.
In regards to fire damage
For reasons unknown to me, fire damage causes dodgy behavior with the TFAVOX_GenerateSound method. The old method must be used instead. See pinned discussion for more info