Lore worthy Grail Knights and Blood Knights (Now all elite cavalry)
_UPDATE-
Now includes marauder horsemasters. Different variants for norscans and chaos warriors. Chaos variants have shields and throw axes. Also attack delay set to zero for all units.
_UPDATE-
Made grail guardians look more like paladins with an aging knight leading them and hippogryph knights like lords.
-UPDATED-
For Silence & Fury
-UPDATE-
Updated since Rakarth DLC. Now includes horned ones,dread knights, dragon princes,boar big uns and great stag knights.
-UPDATE-
Now includes demigryphs and chaos knights. Mostly lifted from my other mod.
Many would agree these games fail to deliver on the hype on the lore aspect of some units like Bretonnia’s legendary grail knights and the dreaded blood knights of vampires. Grail knights,guardinas,royal pegasus and blood knights are numbered 16 models like monsterous infantry and have similiar health and damage. They all encourage and have morale affecting attacks and are 7% taller. The grail units are unbreakable,have magic and flaming attacks that cause "burnt!" effect. They also have "Blinding Radiance" (-9 melee the enemies around) and 25% magic resistance.
The blood knights have the hunger ability,discourage (-16 morale on attacked enemy) and cause terror they also can go berserk. Costs are up about 50% on all. Match ups are pretty even depending on the charge factors (grail guardians are still anti-infantry).