CombatStatsDisplay

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Author: Ulpina

Last revision: 3 Nov, 2025 at 16:55 UTC (3)

File size: 930.83 KB

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Description:

Below the party widget, it displays the total damage dealt and other combat statistics for each map.
Switching maps will reset these values.

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Line 1: Damage Dealt (Cumulative)
Line 2: Damage Dealt (Difference since last display ≈ Turn difference)
3rd Line: Healing Contribution (Cumulative)
(4th Line: Healing Contribution (Difference since last display ≈ Turn difference) ※Initially hidden)
5th Line: Damage Taken (Cumulative)
6th Line: Damage Taken (Difference since last display ≈ Turn difference)
7th Line: Buff/Debuff Success Count (Cumulative)

【Configurable Display Settings】
Display presence, color, symbols, etc., for various items
can be configured
【via the in-game menu (GUI)】.

<How to Open the Settings Menu>
Middle-click the party widget
→ Select “CombatStatsDisplay” from the opened menu

※ Various templates (one-click setup examples) are implemented.
・Want to display numbers to the right of portraits.
・Only need simple damage dealt display.
・Only need simple damage dealt display and its difference.

※The actual settings file (storage location) is
CombatStatsDisplay.cfg
generated in the MOD folder after first launch. Since there’s a settings GUI, you likely won’t need to edit it directly.

<Example Option Items (Within Settings Menu)>

【Display/Hide Various Items】
◯Each item can be toggled on/off with a single click.

【Add Summoned Creature Damage】
◯ Damage dealt by summoned creatures is added to the summoner’s total in parentheses (n) (default enabled).

【Ranking】
○ Crown icons appear for the top 1-3 cumulative damage dealers.
○ Crown icons can be changed to ★ / vertical line / none, etc.

【3-Tier Difference Effect】
○When damage/healing differences are large, text size increases for visibility.
(Can be hidden)

<Default Difference Effect Thresholds> ※Adjustable via menu
○Damage Effect Threshold (Triggers at or above)
Stage1 >= 300
Stage2 >= 500
Stage3 >= 1000

○ Recovery Contribution Effect Threshold (effect triggers at or above threshold)
Stage1 >= 100
Stage2 >= 300
Stage3 >= 500

○ Damage Taken Visual Threshold (Visuals trigger at or above this threshold)
Stage1 >= 20
Stage2 >= 50
Stage3 >= 100

【Position Adjustment】
○ Position relative to the portrait can also be adjusted in real-time via the menu

※Since Elin’s damage varies significantly depending on the play cycle, the default settings may not be optimal.
Please set them to your preferred values.

※This MOD was created out of necessity after the legendary Damage Monitoring MOD stopped working with EA23.173 in July 2025, as I couldn’t bear losing its convenience.
The core damage display concept was inspired by Damage Monitoring.

dps meter

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Revisions:

Old revisions of this mod are available below. Click the link to download.