Chips

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Authors: Big Baby Chips, The Count

Last revision: 16 Oct, 2025 at 18:48 UTC (2)

File size: 1.43 MB

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Description:

Chips Mod

Huge Tech Group Rework.

Large Army Professionalism Rework.

Unit pips for Western, Eastern, Nomad, Anatolian, Aboriginal, Chinese, Muslim, and Indian Tech Groups modified.

Regiment Sizes for Cavalry and Artillery Lowered. Cavalry Regiments have 800 units, Artillery Regiments have 600.

Siege and Battle Phase Time Reduced.

Siege Attrition raised.

Combat Dice lowered from 10 to 6.

Maximum General Pips raised.

Breakthrough Mechanic implemented, % chance to force Back Row Artillery to the Front by defeating the unit in front.

Cavalry Speed and Rebel Suppression Raised.

General Cavalry Usefulness Raised. Pips raised and/or edited.

Castile and Portugal discouraged from taking Exploration Ideas until the 1480s.

Tech Group technology penalties restored (and tweaked)

Tech group bonuses and/or drawbacks added (for example, Native American armies are able to ignore fort zone of control).

Number of Crown Colonies increased.

Update: Version 1.1: High American unit pips upgraded to be relatively on-par with Europe. Regular American unit pips left unchanged.

Update: Version 1.1.1: A.I. WIll now be able to field 100% Cavalry Armies, no longer capped at 50%.

Update: Version 1.2: Mercenary Update

-Lowered Mercenary hiring cost (Was 48 months of cost, now 24)
-Lowered Mercenary Company minimum regiments to 2 (was 4)
-Raised Mercenary starting morale to 0.7 (was 0.5)
-Lowered Mercenary Manpower Recovery Time to 60 months (was 120)
-Improved Mercenary Companies
-Added More Back Rank Artillery Damage for high army professionalism
-Added More Infantry fort assault ability for high army professionalism
-Added More Shock Damage Received to Chinese, Aztec, and Inca tech groups
-Buffed Aristocratic Ideas, Weighted France, Austria, and Poland towards them.
-Buffed Horde Ideas, Removed Cav to Inf Redundancy
-Buffed Indigenous Ideas
-Buffed Innovative Ideas
-Buffed Mercenary Ideas, added ability for A.I. to actually select it.

Update: Version 1.2.1: -Extended Game to 1836 End-Date

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Revisions:

Old revisions of this mod are available below. Click the link to download.