Hero Combo Interactions Improved

If you liked this item, please rate it up on Steam Workshop page.

Author: rainy

Last revision: 20 Aug, 2025 at 21:36 UTC

File size: 76.1 KB

On Steam Workshop

Description:

This mod changes how certain hero skills interact with combo and unique tokens to mainly remove situations where Combo gets wasted for no benefit. Does not tweak the balance of skills at all.

Plague Doctor
Wanderer
– Noxious Blast & Noxious Blast+ don’t consume Combo if target is blight immune
– Incision & Incision+ don’t consume Combo if target is bleed immune
– Disorienting Blast+ doesn’t consume Combo if target is stun immune
Physician
– Noxious Blast & Noxious Blast+ doesn’t consume Combo if target is debuff immune

Highwayman
Wanderer
– Pistol Shot & Pistol Shot+ don’t consume combo if target is stun immune
– Open Vein & Open Vein+ don’t consume Combo if target is bleed immune

Man-at-Arms
Wanderer
– Rampart+ & Hold the Line+ don’t consume Combo if target is immune to stun
Bulwark
– Rampart & Rampart+ don’t consume Man-at-Arms’ block if target is debuff immune
– Hold the Line & Hold the Line+ don’t consume Man-at-Arms’ block if target is stun immune

Hellion
Wanderer
– Barbaric YAWP!+ doesn’t consume Combo if target is stun immune
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Ravager
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Berserker
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Carcass
– Barbaric YAWP!+ doesn’t consume Combo if target is stun immune

Runaway
Wanderer
– Searing Strike & Searing Strike+ don’t consume combo if target is size 4 (not sure if possible)
– Firefly & Firefly+ don’t consume combo if target is size 4 (not sure if possible)
Arsonist
– Searing Strike & Searing Strike+ don’t consume combo if target is size 4 (not sure if possible)
– Firefly & Firefly+ don’t consume combo if target is size 4 (not sure if possible)
Survivor
– Searing Strike & Searing Strike+ don’t consume combo if target is burn immune

Vestal
Wanderer
– Mace Bash & Mace Bash+ don’t consume Vestal’s Conviction at 2 Conviction if target has no ignorable tokens

Flagellant
Wanderer
– Punish & Punish+ don’t consume combo if target is blight immune
– Acid Rain & Acid Rain+ don’t consume combo if target is blight immune
– Sepsis & Sepsis+ don’t consume combo if target is blight immune
Exanimate
– Punish & Punish+ don’t consume combo if target is blight immune
– Acid Rain & Acid Rain+ don’t consume combo if target is blight immune

Bounty Hunter
Confessions
– Caltrops+ doesn’t consume combo if target is bleed immune
– Flashbang+ doesn’t consume combo if target is stun immune
Kingdoms
– Caltrops & Caltrops+ don’t consume combo if target is bleed immune
– Flashbang+ doesn’t consume combo if target is stun immune

Duelist
Antagoniste
– Disengage+ doesn’t consume combo if target is debuff immune when in Defensive Stance
– The Boot & The Boot+ don’t consume combo if target is stun immune when in Defensive Stance

Crusader
– Wanderer
Stunning Blow & Stunning Blow+ don’t consume combo if target is stun immune
– Templar
Smite & Smite+ don’t consume combo if Crusader’s stress is 0

Abomination
Wanderer
Backlash+ doesn’t consume combo if target is stun immune
– Unchained
Backlash & Backlash+ don’t consume combo if Abomination’s stress is 0