Impactful Skills Mod Support!

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Author: Toxic Yui

Last revision: 26 Aug, 2025 at 22:24 UTC

File size: 740.2 KB

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Description:
Make every skill point matter — the vanilla-friendly way.

Impactful Skills turns pawn skill levels into clear, configurable stat bonuses — applied after vanilla finishes its math.
No XML replacements, no perk bloat, no surprises. Just clean numbers, instant feedback, and full support for modded skills/stats.

Compatible with all DLCs. Optional “uncap (min/max clamp)” for players who want to push beyond vanilla limits.

Why this mod? (The short version)
  • Post-vanilla application: bonuses land after vanilla’s curve/factors/rounding — fewer “capped away” moments.
  • Optional Uncap: remove only the clamp (min/max). Keep the rest of vanilla’s pipeline intact.
  • Mod-aware: auto-detects new SkillDef/StatDef from other mods — no hand-written patches.
  • InfoCard clarity: “Impactful Skills — Debrief” + per-stat tooltips that explain exactly what changed.
  • Runtime control: tweak global multiplier and per-level values in-game; save & load presets.

How it feels in play
  • Every skill level gives a tangible bump to relevant stats (e.g., Shooting → accuracy/warmup/cooldown; Construction → success/speed).
  • Numbers are predictable, documented, and consistent across pawns and saves.
  • The UI tells you where bonuses came from — no guessing, no hidden sauce.

Key Features
  • Presets: Save/Load, quick “Revert to defaults” (this mod’s defaults only).
  • Per-level overrides: edit exact values by Stat or by Skill:Stat.
  • Global multiplier: scale your whole ruleset up/down on the fly.
  • InfoCard integration: grouped “Debrief” + per-stat explanation lines.
  • Safe & lightweight: no save bloat; turn on/off mid-save.

Default tuning (Level 20 snapshot)

Linear scaling above 20. “Reducer” = lower is better. Percent-like stats show %; linear stats show absolute values.

—— MELEE —– +50% Move Speed +0.50 Melee Hit Chance +0.50 Melee Dodge Chance —— SHOOTING —– +0.50 Shooting Accuracy (pawn) [Reducer] −50% Aiming Time [Reducer] −50% Warmup Time [Reducer] −50% Cooldown —— CONSTRUCTION —– +50% Construction Speed +0.50 Construction Success +50% Smoothing Speed —— MINING —– +50% Mining Speed +50% Mining Yield +50 Carrying Capacity ±10°C Comfortable Temperature Range —— COOKING —– [Reducer] −50% Food Poison Chance +50% Eating Speed +20% Kitchen Worktable Speed +50% Butchery Efficiency (flesh/mech) —— PLANTS —– +50% Plant Work Speed +50% Harvest Yield +50 Foraged Nutrition/Day —— ANIMALS —– +0.50 Tame Chance +0.50 Train Chance +50% Gather Speed +50% Gather Yield —— ARTISTIC —– +2.00 Pawn Beauty [Reducer] −50% Mental Break Threshold —— MEDICINE —– +50% Tend Speed +0.50 Tend Quality +0.50 Surgery Success +50% Immunity Gain +50% Rest Rate Multiplier —— SOCIAL —– +50% Negotiation +50% Trade Price Improvement +0.50 Arrest Success +50% Social Impact +50% Suppression Power —— INTELLECTUAL —– +50% Research Speed +100% Global Learning —— CRAFTING (gentle) —– +10% General Labor +10% Global Work +10% Worktable Speed

Tip: For percent-like stats, set per-level as decimals (e.g., 0.05 = +5% per level).

How it works (transparent math)

Each (Skill → Stat) rule adds an independent multiplier applied after vanilla:

delta = perLevel * pawnLevel * globalMultiplier finalStat = vanillaFinal * (1 + Σ delta)

Bonuses do not multiply quality/genes/hediffs — they’re intentionally independent.

Setup & workflow
  • Open Mod Settings → Impactful Skills.
  • Pick (or make) a preset → tweak per-level values → Apply.
  • (Optional) Toggle Remove vanilla min/max clamp for uncapped runs.
  • Check InfoCard: “Impactful Skills — Debrief” + per-stat lines show what changed and why.
  • You don’t have the previous Impactful skills active for this one to work

Compatibility & saves
  • RimWorld 1.6 — Core + all DLCs (Royalty, Ideology, Biotech, Anomaly).
  • Save-friendly. Values recalc on the fly.
  • Load after mods that add skills/stats, so they get picked up.

Support & stability

Prefer a stable build without mod/DLC auto-detection? Use the original:
Impactful Skills (stable)

I actively track feedback and conflicts. See the pinned “Bug & Incompatibilities Report” thread for the template and quick checks.

Credits & translations

Code/design: ToxicYui. Translations welcome!

License

[ko-fi.com]

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