The Hoarder | Provisions Only
Adds 31 new Supplies from DD2.
- New supplies with FX Sprites
- Overhauled base game Provisions
- Compatible with Sunward Isles
- Requires additional mods that expand provision slots
- Adds Poultices, Restoratives, Traps, Contraptions, etc. from DD2.
- All items -except Meals and throwables- have matching Sprites ("use animations").
- Available stock depends on Quest length.
- See the screenshots/changelog for item effects.
- Safe to add/remove midgame (make sure that your’re not in a dungeon and to remove items from inventory before removing).
Standalone version with custom provision screen: The Hoarder | DD2 Provisions
Something is not working, too strong or too weak? Prices or item counts too low/too high?
Any items you never end up taking with you? Found a typo or a wrong color?
Let me know!
There’s only so much testing I can do, so any feedback and criticism is welcome.
Load this above other Provision and Tooltip mods or mods that expand provision slots.
You can disable individual supplies from this mod by removing the relevant entries in campaignprovisionDD2_Provisions_Supplies.provision.json.
You can find empty frames for the different item types in panelsicons_equipsupply.
Q: Why didn’t you make item XYZ from DD2?
A: There’s a limit to how many items you can fit on screen in DD1, so I focused on items that fill a niche or serve a clear purpose.
Q: But item XYZ is different in DD2?
A: DD2 uses a different game engine and some effects can’t be replicated in DD1 (or it’s not worth the hassle). Some items were changed to better fit in with DD1 gameplay.
Q: Why no sprites for throwables and meals?
A: Throwables need Target FX Sprites (afaik). Those have to be added to each hero’s folder and this would require individual patches for modded classes. I don’t know why I can’t get sprites for meals to show up.
Sasiji for the font edits from Friendly Target UI.
Art backported from DD2 for use in DD1 with permission from RedHook.
