Beneath A Red Sky: A Battle Overhaul
UPDATED FOR MANDATE and Patch 1.4.0
(Primarily balanced for Records mode)
Beneath A Red Sky Battle Overhaul is a balance mod that aims to change every aspect of TW:3K battles to make them more realistic and closer to what you would expect from an ancient battle. It seeks to follow the vanilla balance closely while creating a really in-depth, immersive and historically accurate overhaul that puts importance on fatigue and morale over casualties and damage.
The mod completely overhauls unit stats and balancing, adds new effects and attributes to a variety of units, makes militia troops likely to charge or flee without orders, changes the cavalry vs infantry dynamic, overhauls missiles to be a more supportive role and increases the importance of terrain on the battlefield.

• 30 HP combat system
• Slower, more tactical, battles
• Overhauled fatigue so that it has a larger effect on morale and combat ability, meaning a fresh low tier unit could beat an exhausted elite unit.
• Watch towers have been reduced in effectiveness.
• All units now have a new purpose, spears now have fast attacks to push back enemies but when tired or surrounded become vulnerable. Axe infantry is ideal for opening up shielded infantry. Shield troops are effective in defence against missiles and melee troops. Missile troops are used to reduce enemy combat ability and break non-shielded or low morale units.
• A ‘pushing’ mechanic based on unit weight, weapon type and training.
• All militia infantry units now have ‘Impetuous’ and as such may charge without orders.
• All melee units reduce nearby enemy morale while charging which can lead to lower morale infantry units routing before contact.
• All missile damage has been reduced and now does more morale and fatigue damage instead, so missile weapons are mostly used as support troops.
• Missile physics have been overhauled so that they have realistic ranges, spread and firing arcs.
• When used against shielded infantry, missiles suppress them, reducing the enemy unit’s speed and combat ability.
• An overhauled cavalry vs infantry dynamic where braced melee infantry will always halt a cavalry charge.
• Shock cavalry cause fear while charging.
• Unit speeds have been changed so that walking is faster, while running is slower. Acceleration is reduced also, especially for cavalry, to create a sense of weight and build up to unit movement.
• Terrain effects have been overhauled, with forests, swamps and rough terrain slowing units to realistic speeds, while also reducing combat ability.
• Forests now block missile fire even more effectively than vanilla, but low tier units can be easily routed should the forest be set ablaze.
• Removing ‘unruly’ from more veteran militia units.
• Wavering units will be given a passive ability that reduces their combat effectiveness, to show they’ve lost the will to fight.
• An overhaul of Heroes, refocusing them to buff their own unit type in a realistic way, such as champions increasing the ‘push’ of nearby spear units, and commanders being given the rally ability.
• An overhaul of how units are recruited, focusing on armouries being needed for armoured troops, while making a wider variety of troops available to all hero types.

For the complete collection of ‘Beneath A Red Sky’ mods, click above.

The BARS battle overhaul will not be balanced with any mod that: adds new units, changes battle balancing, adds new effects that edit morale or cause HP/AP damage, adds new armours, weapons or projectiles.
The BARS battle overhaul will not be compatible with any mod that edits the "CEO_data" file (anything that edits character attributes, traits or skills.
Hope you enjoy the mod, if you would like to show your support, that would be appreciated. 
Revisions:
Old revisions of this mod are available below. Click the link to download.