Underpass

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Author: Willburb

Last revision: 25 Aug, 2025 at 18:52 UTC

File size: 283.26 MB

On Steam Workshop

Description:

A sprawling facility of long distance transport tubes. Created so that other region mods could exist in remote locations of the world without needing to shoehorn in connections to the base game regions themselves. The exact location of the Underpass and everything it still connects to is unknown…

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Contains Underpass and Drainage Canal regions
TX ~119 rooms, 286 screens
DC ~50 rooms, 104 screens

Currently connects to Industrial Complex, Forsaken Station, Consecrated Steppe, Floating Facility, Overgrown Urban, and The Root.
Many are currently unreleased.

-Support for Downpour, but does not require it
-All base game and downpour slugcats are supported
-Ultrakill region text support

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Original concept – Dakras
Room design – Willbird
Region artwork – Norgad
Music – Facecat
Creature planning – Enderzilla, Dakras
Writing – Willbird, Sonixyakuza
Custom palettes – Dakras, Cappin
Regionkit support and debugging – Bro
Connection Coordination – Dakras, Enderzilla, Sonixyakuza, Bro, Tollycastle

Testers:
Enderzilla
Meek
Dains
Nadyr
Tronsx

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CHANGE LOG
-1.01 : Disabled access to FT gate on saint, due to FT not yet having a saint version, and thus crashing.
-1.02 : Removed drainmite requirement due to known issues. They may be installed optionally. A fix is being worked on.
-1.03 : Added safari icons. Fixed several spawns, and mod conditional lineages, that would cause other mods to have difficulty merging rooms into TX or DC. Forcing the region to be a story region for expedition should no longer crash.
-1.04 : Added missing DC safari token
-1.05 : Removed drainmite requirement from json, it was accidentally reincluded without being noticed
-1.06 : Saint access to forsaken station opened
-1.07: Connection to Overgrown Urban added, along with several small room improvements. Increased visibility of long distance transit tunnels