New Mandir Building and Mysticism Technology

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Author: Barrowulf

Last revision: 15 Aug, 2012 at 23:14 UTC

File size: 437.37 KB

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Description:

Change List:

Mandirs: New belief that takes the place of Monasteries.

Mandir: New religious belief building. Takes the place of the Monastery and costs 200 faith. Provides 1 Happiness, 3 Culture, and 2 Faith. (For reference: Mosque: 1/2/3 Pagoda: 2/2/2 Cathedral 1/3/1/artist)

Monastery: Reverted back to a generic religious building and adds another tier onto the religious line of buildings thru the Ancient, Classical, and Medieval eras. Available at Theology. Costs 120 Hammers, provides 3 faith (no culture), and can be built without access to Incense or Wine but still provides a bonus of 1 Faith to them (similar to a Granary).

Mysticism: New technology. Prereq tech is Calendar and it is a prereq tech to Philosophy. Allows you to build the Temple and the Oracle. I wanted to space out the Temple and Monastery more and this seems like the best way to do it while also giving enough space between the Shrine and Temple. The flavors also fit nicely together. (note: I wanted to make Writing a prereq tech of Mysticism as well and remove it from Philosophy, but the tech pipes aren’t updating correctly and I have to figure out why.)

Philosophy: The Temple and Oracle were moved to Mysticism and this tech gained the Garden alongside the existing National College. Again, personally I think the great people generation via the Garden fits nicely with the flavor of Philosophy.

Garden: Production cost reduced from 120 to 100 to go along with its new technology tier.

Theology: The Garden was moved to Philosophy and this tech gains the new Monastery.

All texts and flavor values adjusted to suit changes.