Alchemist Goat

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Author: Geneosis

Last revision: 8 Jun, 2016 at 14:12 UTC

File size: 9.83 MB

On Steam Workshop

Description:

To create, something of equal value must be lost.

This is the principal of equivalent exchange, and this is why Alchemists are able to perform transmutation: to break down the structure of any material and then reconstruct it as something else. Many Alchemists tried to create the legendary material known as Philosopher’s Stone, but none of them managed to find it yet… It is said to provide to its owner immortality, and unimaginable powers!

Any question or problem to use this mod? Click here to read the FAQ.

FEATURES
– Alchemist Goat: You can change the materials objects are made of.
– Alchemist Master: [Locked] Your transmutation powers can be applied to anything.

KEYBOARD CONTROLS
[RightClick] + [Ctrl]: Change the current transmutation material.
[RightClick] + [E]: Hold 1s to transmute the object you lick.
[RightClick] + [E]: Hold and stand still to make a transmutation circle.

GAMEPAD CONTROLS
[LT] + [DPadDown]: Change the current transmutation material.
[LT] + [X]: Hold 1s to transmute the object you lick.
[LT] + [X]: Hold and stand still to make a transmutation circle.

CHARACTERISTICS

Alchemist Goat

– The current transmutation material is visible on the orb you wear on your back.
– If a transmutation make an object blue and white instead of the material you wanted, this means your current material is not compatible with this object, try with another one.
– You can use console commands to learn new transmutation materials. Tutorial here.

Alchemist Master

– Lick the Philosopher’s Stone to become an Alchemist Master (and unlock the mutator).
– The Philosopher’s Stone appears as a very small red-glowing stone.
– If you transmute without licking anything, the first object in front of you will be transmuted.
– You can now transmute living creatures, but most materials won’t work on them.

EASTER EGGS
To create the Philosopher’s Stone, you need to sacrifice (a lot of) living creatures.
To sacrifice a creature you need to try a transmutation on it with a transmutation circle.
Every time a player make a sacrifice, there is 1% more chance for the Philosopher’s Stone to appear. The chances are reset to 0% if someone find it.
Cheese is something you can eat in GoatZ…
Ore is something you can sell in Waste of Space…

KNOWN BUGS
– You can get a negative score by hitting the Philosopher’s Stone: yes.
– Transmuted creatures can sometimes have weird names.

DEV NOTES

Originally posted by Update 1 (08/05/2015):

– Fixed compatibility with GoatZ.

Originally posted by Update 2 (19/06/2015):

– Fixed compatibility with v1.3.3.
– Fixed transmutation circle color.

Originally posted by Update 3 (16/07/2015):

– Added Sand and Binary materials to the default list.

Originally posted by Update 4 (14/11/2015):

– Fixed compatibility with GoatBread.

Originally posted by Update 5 (27/01/2016):

– Fixed compatibility with Payday.
– Fixed names of transmuted objects.
– Added Alchemist Master mutator.
– 100% of lickable items can now be transmuted as an Alchemist Master.
– Improved destruction of sacrificed creatures (no attached items left).

Originally posted by Update 6 (28/01/2016):

– Transmuted objects now have the name of their new material.
– Added auto-reset of alchemic grimoire when the mod is updated.
– Added a lot of new materials to the default list.

Originally posted by Update 7 (08/06/2016):

– Fixed compatibility with Waste of Space.
– Added some new materials to the list.

Originally posted by About this mod:

This mod is the resurected version of the Body Paint Goat I tried to do some times ago but abandoned because it was not working as I expected. The main problem was that you can’t apply any object material to a living creature… Anyway I discovered later that you can (most of the time) apply the material of an object to any other object 😀 This is how I got the idea of this mod ^^
When I imagined it first, I wanted the goat to be able to "copy" the material of an object by licking it, and then be able to "paste" it on another licked object. Sadly I was about to abandon this mod too because 90% of the time you have no way to get the material of the object you are licking using code -_-
Anyway I wanted to have this mod working really hard so I came with another solution: I made manually a list of nice materials I found in the game and made it possible for the player to select a material in this list ^^ Also, I found a really usefull console command allowing to display all the materials present in the current map, so I decided to make some user-friendly console commands to let anyone add and remove materials to his own list 🙂
Finally, making an Alchemist mod without Philosopher’s Stone would have been disappointing, this is why I added an easter egg inspired by the Fullmetal Alchemist series that let you create the Philosopher’s Stone and mess with human transmutation stuff 😉 For that I originally wanted to use the sacrificial circle painted in blue as a transmutation circle, sadly the painting part went wrong and my mod was crashing the game when I was using the blue circle :/ So for now I use the original circle instead => The 1.3.3 update fixed that ^^

Video featuring this mod by tyrok wolfgaming.