Telekinetic Goat

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Author: Geneosis

Last revision: 7 Jun, 2016 at 12:53 UTC

File size: 421.7 KB

On Steam Workshop

Description:

Goats can also have super powers, and Magneto himself would be jealous of this one!

Any question or problem to use this mod? Click here to read the FAQ.

FEATURES
– Telekinetic Goat: You can move objects by the power of your mind.

KEYBOARD CONTROLS
No item + [RightClick]: Grab the first item in front of you.
Item + [LeftClick]: Throw the item in front of you.
Item + [RightClick]: Throw the item at 45°.
Item + [S] + [LeftClick]: Throw the item vertically.
Item + [RagdollKey]: Drop the item in front of you.

GAMEPAD CONTROLS
No item + [LT]: Grab the first item in front of you.
Item + [RT]: Throw the item in front of you.
Item + [LT]: Throw the item at 45°.
Item + [Down] + [RT]: Throw the item vertically.
Item + [B]: Drop the item in front of you.

CHARACTERISTICS
– If you try to grab an item while licking an object, this object will be grabbed.
– If you go ragdoll for any reason, you will drop the grabbed item.

EASTER EGGS
Telekinesis can’t grab moving objects but it can make them inanimate.
Ripped Goat can throw objects stronger.
If another player use telekinesis on you, you can escape by ragdolling.
There is a secret way to activate Silver’s sounds (It’s no use / Take this / How about this). Hint:There is another reference to the universe of Sonic in this game.

KNOWN BUGS
– You can’t grab ragdolls directly, you need to lick them first.

DEV NOTES

Originally posted by Update 1 (21/05/2014):

– Added Silver’s sounds easter egg.

Originally posted by Update 2 (05/06/2014):

– Fixed crash introduced by the 1.1 update.
– Added telekinesis effect on vehicles (bycicle, skateboard).
– Added telekinesis effect on other goats (not tested).
– Improved telekinesis effect on moving objects.

Originally posted by Update 3 (22/07/2014):

– Added multiplayer support.

Originally posted by Update 4 (21/11/2014):

– Fixed 1.2 compatibility problems.
– Made easter egg compatible with more mutators.

Originally posted by Update 5 (11/05/2015):

– Fixed compatibility with GoatZ.

Originally posted by Update 6 (12/06/2015):

– Fixed compatibility with v1.3.3.

Originally posted by Update 7 (14/11/2015):

– Fixed compatibility with GoatBread.

Originally posted by Update 8 (12/02/2016):

– Fixed compatibility with Payday.

Originally posted by Update 9 (07/06/2016):

– Fixed compatibility with Waste of Space.

Originally posted by About this mod:

I got the idea of this mod after reading the description of the Goatbuild mod. When I was working on the APM, I discovered a really interesting function called SetBase() that attach an object to another object and I thought about a way to apply it to any object te be able to transport it.
So here is the result, I used the position of the Demonic Goat force field to attach the objects to the goat and allow to move them where you want ^^ I found in the code of the Baambs mod a nice way to throw items so I reused it for more fun.
I had a few problems with NPCs because they just didn’t want to be grabbed, so I used the Tick() event to relocate them constantly at the correct position. InterpActors (moving objects) are even worst because every time you try to move them, they just teleport back to their intended position >_< All I could do was to stop them and make them moveable as a simple crate.