Gudy Huts +
Inspired hostile (>_<) and harmless (^_^) huts to become guder at their jobs…
Hostile Huts (>_<)
• Barbarian Camps doubled in number & spawn closer to civilisations (>_<)
• Barbarians spawn more swiftly & in greater numbers (>_<)
• Barbarians boldness doubled – more likely to raid & siege cities (>_<)
• Barbarian Camps dispersal yield greater rewards (^_^)
• Barbarians can be EXP farmed (^_^)
Harmless Huts (^_^)
• Tribal Villages quadrupled in number! (^_^)
• Gold/Heal/EXP/Huts removed; instead, ALL Gudy Huts yield +32 Gold (^_^)
• better rewards in general:
• Science Huts = 16%
– One Tech Boost = 8%
– Two Tech Boost = 8% (default 4.29%)
• Culture Huts = 20%
– One Civic Boost = 8%
– Two Civic Boost = 8% (default 4.29%)
– Relic = 4% (default 2.14%)
• Faith Huts = 16%
– Medium Faith = 8%
– Large Faith = 8%
• Survivor Huts = 24%
– Population = 12% before move 15, otherwise 9% (default 5.71%)
– Builder = 8% before move 10, otherwise 6% (default 5%)
– Trader = 6% after move 10 (default 3.57%)
– Settler = 4% before move 10, otherwise 3% (default 0%)
• Military Huts = 12%
– Scout = 12% before move 10, otherwise 4.5% (default 5.71%)
– Resource = 7.5% after move 10
• Diplomacy Huts = 12%
– Envoy = 12% before move 10, otherwise 6%
– Favor = 3% after move 10
– Governor = 3% after move 10
Miscellaneous
• Gudy Huts EXP increased to 8 (default 5)
• Natural Wonder EXP increased to 16 (default 10)
Merge core features of many "Gudy Hut" & "Unlimited Barbarian" style mods into one; designed for Gathering Storm.