Sandbox Crafting System
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Update as of 07/16/2025
– Fixed some possible lua errors
– Updated so you could also add your own local duplicates as products (see ‘?’ while making a recipe)
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Hiya! Made another game-ifying mechanic to gmod and is related to survival games. I’d like to think this as a sequel to my Sandbox Weapon Shop workshop mod. Hope you guys will enjoy! ^_^
– I tried to make this system "vanilla-y", and by that I mean This has no custom inventory system
– The crafting can consume the following depending on the recipe:
1. Player Health
2. Player Armor
3. Player Ammo reserves
4. Weapon that the player has in his arsenal
5. Ingredient Groups™ which will be tackled shortly
– Assuming they are in an Ingredient Group™, these are entities that must be close to the crafter. In order for the recipe to consume it.
– Entities can be assigned to an Ingredient Group™ in which this Ingredient Group™ can have it’s own name (Wood, Metal, Glass, etc).
– for example an explosive barrel prop can be assigned to ‘Explosive’ Ingredient Group™ , and that a recipe can be assigned to require ‘Explosives’ , in which the explosive barrel prop is required (It’s best if you just watch the video for demo hehe)
– Ingredient Groups™ aren’t limited to props, entities and NPCs can actually be assigned to an Ingredient Group™
– Created configuration menus to create your own recipes. Make anything out of anything!
– Products can be NPCs, entities, props and even dupes!
– Lots of QoL in making your own recipes and Ingredient Groups™
– Use the tools with the toolgun to aid you in making them also!
– Add as much recipes and Ingredient groups™ as long as your computer can handle it
– Wanna save your recipes and Ingredient groups™? Save it as a preset!
– Presets are saved at: SteamsteamappscommonGarrysModgarrysmoddatawecraftpresets*Yourpresetname*
– Too lazy to configure and just wanna play with it? Have fun with the default preset I made!
– First start the server on a map with many HL2 props and Start Without Weapons (The default setting’s progression focuses on getting the weapons)
– If you want, you could play HL2 Campaign and see what props you could scavenge as you go through the campaign, so you could craft stuff!
– Lacking an ingredient? use your health to craft some! (It’s just a thing in my preset :P)
– Don’t want to be bound by a crafting table? enable Craft Anywhere and type ‘wblcraft’ in the console (binding it to a key is recommended)
– Able to change the Crafting Table’s Model/Color
– Able to change the Text hologram above it (or remove it)
– Able to change the start crafting, done crafting, and interrupt crafting sounds (yes your crafting can get interrupted)
– Able to change the offset of where the crafting table will spawn it’s product
– Able to change the detect range radius to which the crafter can consume the materials
– Able to override crafting time, or disable it completely if you like!
– It’s a mechanic to roleplay with! (hence the roleplay tag :3)
– I’m aware of this and that was the first thing I looked up before making this mod.
– I didn’t simply copy paste the mechanic as I have my own uniqueness of a system to offer (inventory-less and no mining)
– This is does not mean my mod is better , rather this is an alternative crafting system. If you prefer mining and with inventory system then I suggest using the other mods.
Like and Favorite if you loved it! ^w^
tags: crafting, survival, resource, inventory, items, sandbox, roleplay, entities, weapon, utility, custom, realism, economy, tools, immersive, base, building, scavenging, gamemode, progression, upgrade, loot, modding, interactive, sandbox, collectible, RPG, construction, gameplay, mechanics