Fort’s Firefighter Gadget 1.6

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Author: Elijah

Last revision: 4 Sep, 2025 at 19:42 UTC

File size: 3.44 MB

On Steam Workshop

Description:
< ======= Disclaimer ======= >

I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.

< ======= Questions ======= >

Q: What did you change in the original?
A: Fixes all the error logs that initially appeared.
Fixes an error log that would occur when a child wore firefighter suits designed for adults.
Fixes the toxic environment resistance on all firefighter clothing items.
Ports the mod to version 1.5 and 1.6

Q: Are you going to continue updating this mod?
A: Not actively, unless it’s for minor tweaks or fixes.
My personal life has gotten busy, and I’d like to move on to bigger and better things.

< ======= Updates ======= >

Added mod settings that allow you to control whether raiders spawn with firefighter apparel and tools.

Melee animation is now compatible.

< ======= Credits ======= >

Original Mod

< ======= Original Mod Description ======= >
Adds Equipment of Firefighter

Flamethrower or Fire Extinguisher not included. Reckon use extinguisher in Vanilla Weapons Expanded or just use the extinguisher mod.

Note that every Firefighter apparel has only visual differences.
NPC factions won’t wear firefighter apparel.

Firefighter Suit

(black, brown, red)
Requires any 90 Fabric resource, 1 Component, 65 Steel.
Can be crafted at a tailor bench.

  • Has high heat insulation (100°C) and high heat protection (55%), minor toxic resistance (-20%)
  • Decreases flammability (-46%) compared to Phoenix Armor (68%)
  • High protection (41% of material’s protection) compared to plate armor
    [-] Major move speed debuff (-0.55) in return

Firefighter Helmet

(black, black w/firehood, yellow, red)
Requires any 55 Metallic resource, 35 Cloth.
Can be crafted at a smithing bench.

  • Has minor heat insulation (35°C) with heat protection (35%), and high toxic resistance (-55%)
  • Decreases flammability a bit (22%) compared to Phoenix Armor (68%)
  • High protection (60% of material’s protection) compared to a normal helmet
    [-] Minor move speed debuff (-0.05) in return


Weapons / Tools that require Smithing Research

Tools below can be crafted at a smithing bench.

Crowbar – any 95 Metallic resource, 4 Crafting skill.

  • Prying attack as demolish damage type (10× against structures)
    [-] Low handle damage

Halligan Bar – any 85 Metallic resource, 6 Crafting skill.

  • Prying attack as demolish damage type (10× against structures)
  • Minor armor penetration on point
  • Slight mining bonus (5%)
    [-] Medium handle damage

Bolt Cutter – any 85 Metallic resource, 7 Crafting skill.

  • Minor plant harvest speed (15%)
  • High cut damage
    [-] Very low handle damage

Sledgehammer – any 115 Metallic resource, 6 Crafting skill.

  • Heavy demolish damage type (10× against structures)
    [-] Slow attack speed, low handle damage


Weapons / Tools that require Longsword Research

Tools below can be crafted at a smithing bench.

Fire Axe – any 115 Metallic resource, 5 Crafting skill.

  • High blade damage
    [-] Very low handle damage
    [-] Slightly low attack speed


Weapons / Tools that require Machining Research

Tools below can be crafted at a machining table.

Hydraulic Rescue Tool – any 135 Metallic resource, 35 Chemfuel, and 1 Component.

  • Very high cut and spread attack as demolish damage type (10× against structures)
    [-] Severely low melee accuracy (-65.0) in return
    [-] Heavily slow attack speed – use at your own risk


Credits

Qux – French translation
Most likely, you – for enjoying this mod.