MRPH Infantry Charge

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Authors: Clash, Jonah

Last revision: 21 Sep, 2025 at 13:15 UTC (3)

File size: 6.66 MB

On Steam Workshop

Description:
Forward!

MRPH Infantry Charge is an AI enhancement mod that adds realistic infantry charge behaviour to Arma 3. Use modules to send cannon fodder straight at the enemy, complete with side-specific attack signals and battle cries.

Information:
  • Supports Improved Melee System
  • AI units charge through fire in coordinated attacks, increasing immersion in large-scale battles.
  • AI will engage in CQC and use IMS’s melee functionality (if enabled) when close enough to an enemy
  • Supports all factions, with customisable attack signals and battle cries via CBA settings.
  • LAMBS and VCOM compatible
  • Line battle V2 – Infantry can now slow march in formation and fire when close to enemies in formation, great for 18th-19th century battles!
  • Supports eden editor & zeus waypoints

Prerequesites:
  • Arma 3 base game.
  • CBA_A3 installed and enabled.
  • Zeus Enhanced installed and enabled.

Notes:
  • This mod is in its early stages.
  • Expect occasional bugs or unexpected behaviour.
  • The infantry charge module work best when applied to groups with less than 12 members
  • "Infantry Charged Forced" module works best on units in open terrain, units will not follow a set path and will walk through map objects.
  • There is an issue on dedicated servers where the mod crashes every clients game. I’m currently investigating the issue and should have a patch out soon.

Credits:
  • Murphy – Mod Creator
  • Jonas – MP Quality Assurance

Enhance your infantry encounters with realistic, cinematic charges.

Download
Required items:

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CBA_A3Steam Workshop
Zeus EnhancedSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.