MRPH Infantry Charge
Forward!
MRPH Infantry Charge is an AI enhancement mod that adds realistic infantry charge behaviour to Arma 3. Use modules to send cannon fodder straight at the enemy, complete with side-specific attack signals and battle cries.
Information:
- Supports Improved Melee System
- AI units charge through fire in coordinated attacks, increasing immersion in large-scale battles.
- AI will engage in CQC and use IMS’s melee functionality (if enabled) when close enough to an enemy
- Supports all factions, with customisable attack signals and battle cries via CBA settings.
- LAMBS and VCOM compatible
- Line battle V2 – Infantry can now slow march in formation and fire when close to enemies in formation, great for 18th-19th century battles!
- Supports eden editor & zeus waypoints
Prerequesites:
- Arma 3 base game.
- CBA_A3 installed and enabled.
- Zeus Enhanced installed and enabled.
Notes:
- This mod is in its early stages.
- Expect occasional bugs or unexpected behaviour.
- The infantry charge module work best when applied to groups with less than 12 members
- "Infantry Charged Forced" module works best on units in open terrain, units will not follow a set path and will walk through map objects.
- There is an issue on dedicated servers where the mod crashes every clients game. I’m currently investigating the issue and should have a patch out soon.
Credits:
- Murphy – Mod Creator
- Jonas – MP Quality Assurance
Enhance your infantry encounters with realistic, cinematic charges.
Download
CBA_A3 — Steam Workshop
Zeus Enhanced — Steam Workshop
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Zeus Enhanced — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.