Aaahh!!! RARE Monsters – reduced unit size for ghosts.

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Author: Crux2

Last revision: 19 Jul, 2021 at 11:16 UTC

File size: 380.68 KB

On Steam Workshop

Description:
What?

This mod reduces the unit size of cairn-wraiths, hex-wraiths and syreens to 12 and mournguls to 4 as well as tweaking the stats to try and compensate for the lower number of ‘models’.

Why?

I understand that a lot of the ghostly monsters in the warhammer world are meant to be on the ‘rare & powerful’ side of things rather than another numberless horde of expendable arrow-fodder. Lore reason or not I’ve never liked the look of the spectral units in-game. They feel too grounded, too much like regular guys where I’d expect them to be more intangible and floaty.

More?

New Model Empire – A major military reform act from Karl Franz
Reiksguard Foot – elite Empire units
Armoured Empire – Empire state troops with extra armor
The Lost and the Damned – cultists for chaos and mortals for vampire counts
Sensible rebels – rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket – an expanded mortal army for the vampire counts
Sartosa Free Company – mortal pirates for Sartosa
Mercenaries – a modding resource for those looking to add mercenaries to any faction
Huntsmarshal Tweaks – reduced hostility & modified Imperial Supply units

Also:
Selian’s Blackguard Variants – Blackguards by Selian, updated

Spooks – whooooo! – they live in bottle bay…