Faction Raid Cooldown (Continued)

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Author: Mlie

Last revision: 15 Aug, 2025 at 20:18 UTC

File size: 131.02 KB

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Description:


Update of Murmurs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2345845316

[dsc.gg]
[github.com]


When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again. By default, each death adds 12 hours, up to a maximum of 360 hours (15 days). The amount of time per death and maximum cooldown are configurable through the mod settings menu. This is essentially a light-weight version of my older mod: Faction Resources.

Extra Features
  • Maximum cooldown time and time added per death are configurable.
  • Option to display a faction’s current cooldown on the faction screen.

Recommended Mods

Highly recommended to use with Enemy Self Preservation. Without it, enemy factions will take greater losses during raids and lead to higher average cooldown times.

Mod Compatibility

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: raid frequency

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