DC’s musketeer rework mod!
The mod reworks Musketeer. This mod is completed.
So far, we have applied the following changes:
1. Lv 5 base DMG is changed to that of Highwayman (9-16). hp and stun resistent is slights nerfed, but poison and bleed resistent is slights buffed.
2. Lv 5 combat skills are changed to the following.
– Vanila
Aimed Shot ( O O X X – X O O O ) (The order follows Rank – Target)
ACC: 115
DMG: +20% (starts from +10% in Lv 1)
CRT: +9%
+40% Armor Piercing vs MAKRED (starts from +20% in Lv 1)
Smokescreen ( O O O O )
Stealth (3 rds)
Target:
Buff: SPD +4 (starts from +2 in Lv 1)
Debuff: ACC -10 (starts from -18 in Lv 1)
Call the Shot ( O O X X – X O O O )
ACC: 120
DMG: -50%
CRT: -2%
MARK Target (3 rds)
Target:
Debuff: +10% Crits Received (140 percent base), +25% DMG Taken (130 percent base)
Buckshot ( X O O O – O X X X )
ACC: 115
DMG: -20%
CRT: +4%
Target:
Knockback 3 (140 percent base)
Sidearm ( X X O O – X O O O )
ACC: 115
DMG: -25%
CRT: 0%
Bypass GUARD
Patch Up ( O O O O )
Heal +15% of max HP
Skeet Shot ( O O X X – X O O O )
ACC: 115
DMG: -100%
Bypass/Remove STEALTH
Bypass GUARD / Break GUARD
MARK Target (3 rds)
Target:
Debuff: Can’t be Guarded (130 percent base)
3. Trinkets are changed to the following.
-vanila
Sturdy Boots: No changes have been made.
Vengeful Boots (Common -> Rare):
+20% DMG if HP below 50%
Can’t be Guarded
Hero was hit: Pull 1 (500% base), Buff Target: +6% CRT – Target is hero. So, if hero was hit, hero move foward 1, and hero receive CRT buff.
Medic’s Boots:
(target bleeding) heals +50% more
(target poisoned) heals +50% more
Bull’s Eye Hat:
+10 ACC
+3 min DMG (with no effect on max DMG)
+5% CRT
+25% DMG Taken
Wrathful Hat:
+25% DMG if in position 3
+2 SPD if in position 3
-15 DODGE
-30 bleed/poison Resist
– Crimson Court
Second Place Trophy:
+40% Move/Debuff Skill Chance
-40% Move/Debuff Resist if Stress above 50
On Attack Hit: Debuff Target: -30% DMG, -8% CRT (140% base)
Silver Musket Ball:
+40% Armor Piercing
-10% CRT
On Attack Hit: Mark Target (2rds)
Set: +5% CRIT, +30% Stun Resist, +20% Disease Resist
Color of Madness
Icosahedric Musket Balls:
Sidearm: +100% DMG
Buckshot: +50% DMG, +100% Armor Piercing
Aimed Shot: -20 ACC, -10% CRT
-50% Stun Resist
+20% Stress
4. Camping skills are changed to the following.
Field Dressing:
5 TC, One Companion
Heal 60% HP
(40% Chance) Heal 40% HP
Remove Bleed, Poison, Mortality debuffs
Marching Plan:
5 TC
Self:
-20% Chance Party Surprised
+20% Chance Monsters Surprised
Party:
+30% Move Resist
Clean Musket:
5 TC
Self:
+30% DMG Ranged Skills
+12% CRT Ranged Skills
Triage:
5 TC
Party:
Heal 50% HP
5. Crit Buff Bonus has been changed to +20% DMG (2 rds).
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
Darkest Dungeonu00ae: The Crimson Court
Darkest Dungeonu00ae: The Color of Madness
