Conker’s Bad Fur Day | gm_Heist

Ok, wise guys, here’s the score. Rule number one. My way, or he’s a dead mother 🗲★@☠ way. Take your pick. There ain’t no more rules. Right.
We are robbing the Federal Reserve Bank at 08:30 hours, eastern standard time. Here’s the joint. You’ll notice it’s not very well guarded. Take four of the doors, one each. Here are your names.
- Mr. Blue…

- Mr. Red…

- Mr. Yellow…

- Mr. Green…

Once inside, it’s every man for himself. Get a weapon, get the money, preferably both, then get your 🗲★@☠ outta there, ok. Let’s go to work. -Don Weaso
gm_Heist is based off the Conker’s Bad Fur Day Multiplayer map of the same name, Heist. While not an 100% accurate recreation due to Hammer Editor’s limitations, I tried to get as close as possible to the original layout of the map. (I.E. The hallways are not the same and the curved ramps leading to the 2nd floor of each spawn are now stairs)

Since you can’t crouch jump like you could in Bad Fur Day, I opted for Jump Pads. There are two located in each spawn room which you can use to essentially crouch jump to the 2nd floor like you could in the original game. There are also eight pads in the center room leading to the different levels.
This is purely a sandbox map for use with various gamemodes such as Gun Game.
There is a button in the center room to toggle the music
This map does NOT have AI nodes
This map took around 26 hours to complete
Like this map? Check out the other Conker’s Bad Fur Day map I’ve made!
Planned Updates
Striked lines are completed
- Soundscape and/or background music. If music, there will be a button to toggle it on/off
- More secrets
- Add a legitimate way to the current secret room
- Assuming I can get decals to work, I’ll add the colored arrows at the end of the hallways
- Redo all lighting to make the map brighter, It feels too dark sometimes
- Add AI nodes