Modern Conflict

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Author: Jannik

Last revision: 3 Mar, 2024 at 15:54 UTC

File size: 8.42 MB

On Steam Workshop

Description:

Modern Conflict is a turn-based wargame that simulates modern combat on land, in the air and at sea using google earth screenshots as maps. This allows for endless possible scenarios and infinite playable maps. Almost all modern combat units are simulated, plus some fictional units. The opposing factions are generic blufor and generic redfor, so it is possible to simulate every engagement imaginable.

The units start at platoon size and can be merged up to company and battalion size. The biggest battledimension that was tested is a division against another division with up to 255 platoons present on the map, although it is strongly advised to just play battalion against battalion for the first matches.

This is an original game idea of mine, inspired by games like red dragon and world in conflict (hence the unoriginal name), that aims to somewhat realistically simulate a real combat environment and the logistical and organizational structures of large army formations. Be aware of the fact that it has only been tested with a couple of people and many things might be unbalanced.

On a personal note:

This was a project for myself and a couple of my friends because I couldn’t find anything similar out there because red dragon, warno and world in conflict didn’t quite get the setting and battle dimensions I was looking for and every larger wargame always reverts to using hex grids, which I very much dislike. To make this game, I had to learn the lua scripting for TTS from the ground up and struggled quite a bit, so please don’t suggest a full automatization of the game, partially because it’s not possible within the confines of TTS and partially because I don’t have the skill and patience to do it.

Learning it might take a bit of time and even though I tried to make it as intuitive as possible, there will be complicated systems and poorly defined edge cases. I strongly encourage you to change the rules in your own matches as you see fit and provide feedback on how that worked out. You can also play around and change the stats and abilities of every unit as long as you reload the game or copy the unit and paste it somewhere because the script updates on load and takes all information from the descriptions.

Features:

Almost all types of modern combat units, including a complex missile hardpoint system.

Nuclear, chemical, biological and electronic warfare.

The ability to play on every point on the world with every faction imaginable.

Over 80 preselected maps.

The possibility to play your own prolonged campaign on the same map with persistant units and always changing battles and objectives.

Transportation of units on land, sea and through the air, including a paradrop system.

A rank system to level up units and a medal system to reward them.

Battle dimensions up to division size.

Merging and splitting platoons into higher forms of organization like companies and battalions.

A lot of scripting to make the gameplay as smooth as possible, including radii for every unit, damage indicators, buildable and destroyable structures and special actions.

Rules of engagement with civilians and the geneva convention.

For a quick start, there are 16 predefined factions to choose from, including the United States, Russia, China, India, Japan, France, the United Kingdom, South Africa, Ukraine, Poland, North and South Korea, Norway, Finland, Germany and Insurgents, each with their own ranks and battalion formations.

Credit:

I got the NATO symbols for the units from https://spatialillusions.com/unitgenerator/.

I used Make Anything a Bag ( https://steamcommunity.com/sharedfiles/filedetails/?id=2302198936&searchtext=make+it+a+bag ) for the icon bags.

The logo of the insurgent faction is taken from the game Squad.

I personally want to thank my friends for helping me with scripting and playtesting:

Hofnarr Kay

LucasOe

Vinby

date1765

Vice

Marvin23