Regional Brawlers
Zealot bodyguards to their acolytes, each brawler will guard his handler’s dreams and plights to the very end.

Pelagic Brawler
- More crustacean than human
- Prowls the Cove
- Eldritch & Human
- +10% bleed resistance

Fungal Brawler
- Little more than a fungal puppet
- Inhabits the Weald
- Eldritch & Human
- +10% blight resistance
- -5% bleed resist
- can spread diseases

Ravaged Brawler
- Mutilated by the swine
- Escaping the Warrens
- Human
- On the brink of death: -3 health, diminished resistances, bleeding
- +1 speed, her sight alone horrifies heroes
- can spread diseases
Regional Enemy is a hard requirement for this mod to work. Without it, your game won’t break, but these new acolytes won’t show up in your game.
Other regional enemies are recommended, but not required.
NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.
This mod would not have been as polished without the kind contributions of:
- TheAwkwardHeady for adding custom animations
- Paizurix1 over at Nexus for fixing the hemorrhage fx to work as I originally intended
Translated into all languages supported by the base game courtesy of Copilot.
"Regional Brawlers" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Required items:
Click the title to search on this site.
Regional Acolytes — Steam Workshop
Regional Enemies — Steam Workshop
Regional Skeletons — Steam Workshop
