Dragonic Merchant Class: Scaling Profit and Power!
This mod adds a new class, the Dragonic Merchant, compatible with any mod!
This is a challenging class to play early on, since it takes a while to setup an economy and unlock all the costly powerspikes. Here are both the Cons (bad news first!) and Pros (best for last!) of the class:
CONS:
>EXTREMELY EXPENSIVE rituals
These prices make inflation look like a joke! It’ll take a long while to be able to afford them, but power (and profit!) has its costs.
>Very few summons
Two of which insanely expensive. The sacred troop is extremely weak (but very reliable!), so you are basically stuck with basic recruits until you can summon more or switch to better units.
>Safe Capital, unsafe property!
Your Crystal protects your capital very well against random invaders, but it is immobile! Since you can gather every resource, you’ll have tons of tiles you need to protect, and slow and expensive ways to do so.
>Narrow Magic Paths
You have access to Sidhe and Witchery, the former for buffing your troops and the latter for debuffing opponents. That’s it, so you better look out for those wizard mercenaries to diversify against opponents.
PROS
>Can gather every resource
The world is your oyster, and all its riches are yours to invest or sell as you see fit! The class mainly uses huge amounts of Gold and Gems (and some iron), but it also has rituals using every kind of resource out there, so everything is useful!
>Economy rituals
Found citadels that count as mines literally in any tile! Enchant them with no restrictions for gem profit! Your main commander and your Hoard Statues come both with random and unique-to-this-class artifacts to enhance your units as you like (each one also improves your economy!).
>Infinitely scaling bless
Your home citadel has a powerful Crystal to protect it early on. This crystal is your only unit that can learn the Blessing of the Hoard, a ritual that gives both a darkbless and a holybless. Once used up, you can perform a ritual of mastery and repeat the process forever! (or as long as the game allows anyway)
>Charm access and Wizard Mercenaries
Sidhe and Witchery have a spell in common: Charm! It’s true that your troop lineup is non-existent, but with a large investment in additional merchants you can "hire" enemy troops to bolster your ranks!
Not to mention that, like the Senator, you’ll have more Wizard Mercenaries to recruit, to diversify your combat magic possibilities.
>You can become an IMMORTAL DRAGON
Opulent chinese statues in your image, dragonic merchants serving your ever-growing Hoard, a giant Crystal as your Phylactery… and you are the Dragon that owns this all.
Thanks to the Lords of the Crystal mod for the Crystal sprite (the rest comes from Illwinter games!), and thank you if you decide to give this class a go!