More Regional Men-at-Arms

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Author: Halfdan

Last revision: 13 Nov, 2025 at 02:46 UTC (13)

File size: 68.2 MB

On Steam Workshop

Description:
OVERVIEW

This mod introduces unique men-at-arms for specific regions. To recruit them, you must either be personally present in the required region or having the said innovation (configurable by game rules). The innovations can be seen in the Tribal Era Cultural and Regional section. They are already discovered since the game start so they don’t need to be fascinated first. The innovations name can be clicked to show you the native region of the said MaAs. Local rulers will always tend to recruit them. Complete list of added MaAs can be seen in the pinned discussion.

All of the men-at-arms feature unique, AI-generated illustrations based on the vanilla art style. I’m currently planning to add at least two men-at-arms per region: one available from the start and another from the 12th century, but of course it will take time. The stats for all units are balanced against their vanilla counterparts, but if you find a unit to be underpowered or overpowered, please leave a comment.

Regions done so far:
– Europe (early and later)
– Africa (early and later)
– Middle East (early and later)
– Caucasia (early and later)
– Most parts of Asia (early and later)

Available localizations:
– English
– 中文
– 한국어
– 日本語
– Español (realizado parcialmente por @Karanir)
– Русский (частично выполнено @Shizuko)

If you think the arts are awful, try this out.

COMPATIBILITY

This mod overwrites no files, so this mod should be compatible with everything, even with mods that overwrite vanilla MaAs, such as Cultural Armies II.

Also compatible with RICE and Culture Expanded. Cultures added by those mods are already integrated in the setup.

If you have any suggestions, bug reports, or other, please let me know in the comment too.