More useful buildings mod(more public order, less corruption, upkeep, etc)

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Author: jntros2

Last revision: 4 Jul, 2019 at 16:19 UTC

File size: 1.11 MB

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Description:

I felt the buildings in vanilla lead to a lot of cookie cutter provinces(temple/garrison, commerce or industry buildings,etc) and wanted to expand the usefulness of more buildings. I tried to maintain some balance so corruption can still be a problem if you expand to quickly but this mod helps to control it in the early parts of a campaign. Public order should only become an issue on larger cities.

Mainly added positive modifiers for Public Order and/or negative modifiers for corruption for several buildings types including settlement administration, workshops, housing, grain storage, military infrastructure(including Ma Teng), tax collection, and yellow turban HQs.

More specifically I added:
-positive PO and negative corruption boosts for main administration buildings level 3-10 (yellow turban as well)
-PO benefit to labour buildings
-negative corruption to private workshops. added PO for state workshops.
-added negative corruption to tax collector.
-added negative corruption for granaries
-added PO to market(tea building) for tiers 3-5 and negative corruption.
-added Commerce income increase to tier 5 school
-added upkeep benefit and PO decrease to conscription.
-negative corruption to security market.
-public order modifier that affects adjacent commanderies for the temple chain.
-corruption modifier for Kong Rongs level five school.
-faction-wide upkeep reduction for forge max level buildings
-movement modifier for white horse raiding parties

Compatibility:
Not compatible with other building effect mods
save game compatible

I have played about 50 hours with this mod and haven’t noticed any issues. I’m not an experienced modder so if there is an issue or a feature that is overpowered leave a comment and I will try to correct it.