Liquid pump + Water filtering plant + Liquid compressor + Liquid decompressor Modify V2.0
Liquid pump:
1. Placement interval: 10/10/10 –> 3/3/3 (the distance between two pumps is reduced)
2. Liquid extraction volume: 100/150/200 –> 100/200/300
Water filtering plant:
1. Resource demand (mud water/green water): Full grade (100/200) –> (200/400)
2. Output (water): 50/100/150 –> 100/150/200 100/200/300
Note: It only improves efficiency and can reduce the construction of a few buildings to avoid later delays.
Liquid compressor:
1. Compression capacity: 100/150/200 –> 200/300/500
Liquid decompressor:
1. Decompression capacity: 100/150/200 –> 50/150/400
2. Energy consumption: 50/75/100 –> 25/75/100
Explanation: Due to the compression settings in the current game, the decompression machine will consume the amount of liquid/gas extracted by the decompression machine after decompression, regardless of how much liquid/gas is used by the connected device or turret.
For example, if the decompression capacity of a first level decompression machine is 100, and it only supplies liquid to a building that consumes 50 water, then the actual consumption is also 100. Therefore, the larger the decompression capacity, the better.
The 50/150/400 I designed has to some extent taken into account the issue of both being able to provide a large amount of supply and avoiding waste. They can be combined to give you quantities such as 50/(50+50)/150/(50+150)/(150+150)/400/(400+400).
Note: Regarding the spacing issue of the liquid extractor, I have considered it and decided to set a certain spacing to make the game look more realistic.
2025.9.12 Update:
Increase the output of the water purifier to 100/200/300