Dummy Practice Mod

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Author: sig649

Last revision: 28 Aug, 2025 at 07:54 UTC

File size: 134.95 KB

On Steam Workshop

Description:
Update v1.1 08/28/25

Added config to disable success rate decay, etc.

Update v1.0 08/27/25

Changes and additions to BepInEx configuration, internal logic modifications, etc.
Configuration initialization occurs when loading MODs in v1.0.
We strongly recommend using ModConfigGUI for editing configurations.

・General
Changed the mechanism: Instead of consuming stamina during dummy training or restrained training, fatigue accumulates.
Processing now substitutes accumulated fatigue with sleepiness or hunger levels.
Config now allows selecting the substitution mode. (See below)
Fatigue required for hunger substitution is now double that for sleep substitution. (Experimental)
Added config options to set the base conversion success rate for sleep and hunger values.
Added config options to set the decay rate for conversion success.
Added config options to set upper limits for substitution conditions.
Completely removed the specification that bypassed stamina consumption checks, which was implemented for balance adjustments.
Changed debug log output control items

・Supplement (numbers are defaults)
ExChangeMenu・・ Selects the stamina consumption conversion mode
  Hunger_priority・・・Converts hunger → sleepiness in order
  Sleepiness_priority・・Converts sleepiness → hunger in order
  Only_hunger・・・・・Converts only hunger
  Only_sleepiness・・・Converts only sleepiness
Fatigue・・・Accumulates (Next/maxStamina) * 100 per stamina consumed during training. (Minimum 1, Next:1000)
Sleepiness・・・If sleepiness is below 80, converts [Next * 1] fatigue points to 1 sleepiness point. Success rate decay: 1x
Hunger… If hunger is below 60, converts [Next * 2] fatigue points into 1 hunger point. Success rate decay: 2.5x

Overview

When training on dummies or gallows, stamina decreases but sleepiness or hunger may accumulate instead.
Lower sleepiness/hunger levels increase success rate.
※※: Currently only supports players.

Future Updates Planned

Expand effect to include participating companions and residents.
Implement behavior where NPCs with high sleepiness from training fall asleep afterward.
Add system where companions and residents join in when wooden dummy training begins.
Add system to reduce fatigue accumulation through repeated wooden dummy or restraint training.
Incorporate effects from features promising changes to fullness cap.

Translation:DeepL
Materials provided by: irasutoya

Source

https://github.com/sig649/s649_DummyPracticeMod/tree/master/Codes