Pixel Damage Numbers
This addon is pretty self explanatory. It adds damage indicators in a pixel font. It also allows you to show damage types (enabled by default) from all the damage you inflict on something. Works on NPCs, Players and Nextbots.
Sorry for the goofy ahh compressed images according to steam we still live in like 1985 and 2mb its a lot to deal with.
These damage numbers were somewhat inspired by the HORDE gamemode and a javascript/mobile game called Stick Ranger.
Here is what all the icons mean when you see them in game:
GENERIC
Weird one. Used by anything that deals: DMG_GENERIC, DMG_FALL, DMG_PREVENT_PHYSICS_FORCE, DMG_DROWN, DMG_DROWNRECOVER, DMG_REMOVENORAGDOLL, DMG_DIRECT, DMG_MISSILEDEFENSE, DMG_ALWAYSGIB
CLUB
Usually used by melee weapons, prop kills or other. Used by anything that deals: DMG_CRUSH, DMG_CLUB, DMG_PHYSGUN
BULLET
Used by anything that deals: DMG_BULLET, DMG_NEVERGIB, DMG_AIRBOAT, DMG_BUCKSHOT, DMG_SNIPER
SLASH
Usually used by melee weapons. Used by anything that deals: DMG_SLASH
BURN
Used by anything that deals: DMG_BURN, DMG_SLOWBURN. Mostly anything that deals fire will use this.
VEHICLE
Used by anything that deals: DMG_VEHICLE. Basically when you run stuff over.
BLAST
Used by anything that deals: DMG_BLAST, DMG_BLAST_SURFACE.
SHOCK
Used by anything that deals: DMG_SHOCK
SONIC
Used by anything that deals: DMG_SONIC
ENERGYBEAM
Dr octagonapus blarrgh. Used by anything that deals: DMG_ENERGYBEAM
POISON
Used by anything that deals: DMG_POISON, DMG_NERVEGAS, DMG_PARALYZE
RADIATION
Used by anything that deals: DMG_RADIATION
ACID
Used by anything that deals: DMG_ACID.
PLASMA
Used by anything that deals: DMG_PLASMA.
DISSOLVE
Used by anything that deals: DMG_DISSOLVE. Typically stuff like combine balls.
SERVER:
pixeldmgnumbers_enabled (0/1) — Enables/Disables it for everyone. Clients can use the ConVar below to hide it.
CLIENT:
pixeldmgnumbers_client_enabled (0/1) — Enables or disables it for you specifically.
pixeldmgnumbers_client_showelements (0/1) — Shows damage types next to your numbers and tints them.
pixeldmgnumbers_client_maxnumbers (Default: 100) — This is the maximum amount of damage numbers that will appear. Setting this too high might cause performance drops, so probably dont do that.