Running with Tiberium

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Author: chartile

Last revision: 3 Apr, 2017 at 05:28 UTC

File size: 51.88 MB

On Steam Workshop

Description:

Based around the third Tiberium War, you can now fight as GDI, Nod or the Forgotten in this RWR mod!
*ONLY WORKS IN QUICKMATCH*

NEW UPDATE:
+ Added MoK subfaction (weapons & units)
+ Forgotten weapons, (Tib Flechette, Mantis AR and the GAU-3)
+ New unit and vehicle for the Forgotten
+ New call huds

Factions:

=GDI=
– Use their tough Armoured units and the devastating power of their artillery to crush their enemies.

Weapons:
– GD-2 – The standard issue assault rifle used by the GDI infantry.
– AP GD-2 – An upgraded version of the GD-2 with a higher ammo capacity and armour piercing rounds.
– Burst GD-2 – Assault rifle issued to ZOCOM riflemen.
– Suppressed GD-2 – A silenced rifle used by a Spotter in a GDI Sniper team.
– Heavy Pistol – A pistol typically issued to GDI Engineers.
– GLS-70 – A sniper rifle that can kill almost any infantry.
– Rail Carbine – A prototype rifle used by GDI Commandos with a fast fire rate and enough stopping power to kill most infantry in one or two hits.
– Railgun – Used by Zone Troopers. Strong enough to pierce the armour of vehicles.
– Sonic Launcher – A sonic grenade launcher.
– FGM-90 – The standard missile launcher used by GDI.

Calls:
– Orca Strike – Order a precise bombing run.
– Carpet Bomb – Order to bombard a small area.
– Shockwave Artillery – Order a strike from an MIRV Warhead equipped rocket.
– Juggernaut Artillery – Order to continuously bombard an area.
– Orbital Strike – Request an orbital barrage from GDI orbital attack satellites.
– Small Reinforcements – Request a small group of GDI soldiers.
– GDI Airborne – Request a squad of elite GDI soldiers.
– Zone Trooper/Raider Drop Pod – Request a squad of Zone Troopers/Raiders.
– Sharpshooter Team – Request two Sniper Team.
– Zocom Infiltration – Request a squad from Zocom, comprised of two Zone Raiders and six soldiers.

=Nod=
– Use their wide variety of lightweight anti-infantry weapon and their strength in numbers to overwhelm their enemies.

Weapons:
– Basic GD-2 – A GD-2 assault rifle handed out to the Militia.
– Nod GD-2 – This weapon is given to the more accomplished Militants who have proven themselves in combat.
– SMG – SMG used by Shadow Teams. It is suppressed, fast firing and exceptionally deadly.
– Laser Pistol – A rare, burst-fire energy pistol used by Nod Commandos. Very accurate and can kill most infantry in one hit.
– Rotary Rifle – The default weapon used by the Confessors of Nod.
– T-7 – A directed energy weapon used by the Black Hand. Extremely accurate and deadly.
– Flamethrower – The strongest anti-infantry weapon. Particularly effective in clearing out entrenched units.
– Purified Flamethrower – Dropped only by Black Disciples. Due to powerful accelerants added by Nod, the flames are not only exceptionally deadly to infantry but a threat to vehicles as well.
– Airburst Rocket Launcher – An anti-tank rocket-propelled grenade launcher. It fires two rockets at once.
– Heavy Machine Gun – Grafted to the arm of an Awakened, this weapon can easily chew through combat armour.
– Charged Particle Cannon – This powerful energy weapon has replaced one arm of each Enlightened.
– Plasma Cannon – A terrifying weapon that can obliterate Infantry and Heavy Armour in a matter of seconds. Can only be found in the hands of a Cyborg Commando.

Calls:
– Specter Artillery – Order two Specter artillery tanks to bombard an area.
– Carpet Bomb – Order Vertigos to carpet bomb a small area.
– Small Reinforcements – Request a small group of Militants.
– Elite Reinforcements – Request an elite squad of Nod soldiers, led by a Confessor Cabal.
– Confessor Cabal – Request a Confessor Cabal squad, led by a Black Hand.
– Black Disciples – Request a group of Black Disciples.
– Shadow Strike Team – Request a Shadow Team.
– Special Strike Team – Request a Shadow Team and a Nod Commando
– MoK Strike Force – Request a squad of Marked of Kane units.

=Forgotten=
– Use their strength and enhancements forced upon them by the mutative effects of Tiberium to punish GDI and Nod.

Weapons:
– Mk.II Pulse Rifle – An old GDI assault rifle that was in service during the Second Tiberium War.
– Cobretti AR-70 – This dated weapon has been re-purposed by the Forgotten, acting at once as an upgraded assault rifle and a squad support weapon.
– Tiberium Shrapnel Shotgun – The Forgotten are well aware of the potency of Tiberium as a weapon. This shotgun is a result of that.
– Falcon Pistol – An outdated pistol capable of killing unarmoured and lightly armoured targets.
– Disc Launcher – An anti-vehicle launcher that uses outdated GDI anti-armor discs.
– Tiberian Disc Launcher – A second launcher that fires Tiberium infused discs. While the launcher is intended for armoured targets, the infusion also provides anti-infantry capability.
– R59 Pierce – The sniper rifle used by Mutant Hunters. It is powerful enough to tear through light armour and do significant damage to heavier types.
– Stalker Railgun – A relic from the Second Tiberium War. GDI’s foray into Rail technology produced this portable weapon. Only the Ghost Stalker was capable of using it due to his resistance to the radiation it emitted.
– Minigun – A heavy weapon carried by Mutant Marauders. Capable of slaughtering any infantry unfortunate enough to be caught in the spray of bullets.
– Shard Grenade – One of several grenade types the Forgotten have developed. This explosive contains small shavings of Tiberium Crystal.
– Shock Grenade – A grenade that stuns infantry but can lightly damage electronic systems found in vehicles.
– Shrapnel Grenade – Similar to the Shard Grenade, but much more powerful. Explodes on impact.
– Talon Tiberium Flechette – A compact weapon with a high rate of fire and Tiberium infused slugs.
– Mantis Tiberium Auto Rifle – An assault rifle equipped with Tiberium infused rounds. Used by Mutant Sergeants.
– GAU-3 Eliminator – This weapon saw use during the first Tiberium War in the hands of GDI infantrymen.

Calls:
– Mortar Strike – Order a group of Forgotten to bomb a small area.
– Mutants – Request a group of Mutants.
– Elite Mutants – Request a squad of veteran Mutants.
– Mutant Strike Force – Request a squad of veteran Mutants backed up by a pair of Marauders.
– Mutant Sergeants – Request a group of Mutant Sergeants.
– Mutant Marauders – Request a group of Mutant Marauders.
– Technical – Request a modified pick-up truck armed with a machine gun.
– Combat Transportation – Request an old GDI Humvee.
– Mortar Tank – Request a Mortar Tank.

Upcoming Content:
– Campaign
– Vehicle models
– Weapon huds

—DOESN’T WORK?—
Go to C:Program FilesSteamSteamAppsworkshopcontent270150794530664 and copy the Tiberium_Wars_Mod folder and paste it in C:Program FilesSteamSteamAppscommonRunningWithRiflesmediaoverlays

Special thanks to:
– To Tremozl (creator of Running with Trench Foot) for letting me borrow his Flamethrower, I wouldn’t have finished the mod without it!
– To Ramsoos (creator of Running with XCOM) for helping me with bullet trails, and letting me use his bullet trails as a template!
– To CptFoot, currently gives me new ideas for the mod and helps me identify and fix its bugs!
– To Nielsen (One of the modeler of RenegadeX), for letting me use his Railgun model as basis for the Stalker Railgun!
– To @modders in the RWR Discord! Helped me understand some of the codes of RWR’s ai and weapon files!

If you encounter any bugs or anything off in the mod, let me know so I could fix it! Suggestions and ideas are welcome too! I hope you enjoy!